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Fixes 17/9 - 2024 |
Sep 17, 2024 - 12:48 PM - by Pro Noob
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- Slot issue with player logging in at the same time.
- The "lag" when you click the logout button.
- Backend using more memory than needed for each players.
- Packet issues.
- Fixed a bug when you check your slayer helmet in the inventory it would count other interactable items.
- Whenever you finish a task, it will now tell you your current streak.
- Slayer gem when interact with or slayer helmet tells you your current streak.
- You can now reset your current slayer tasks monster within our monster log if you so fancy. Just right click the gem and select 'Partner'. This action is not reversable! (Note that boss tasks cant be reset!)
Sadly today was mostly about issues on the backend and no real content but we hope these fixes from Neosback will help the player playing experience.
If all goes well next update should be the three new Bosses that was in the last poll.
We also hope to bring forth the next poll which should be about revamp of the thieving skill.
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5 Replies | 166,609 Views
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Update 24/8 - 2024 |
Aug 24, 2024 - 3:47 PM - by Pro Noob
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Today I bring some small changes aswell as a bunch of fixes. Thanks to Neosback for helping out with behind the scene networking and stuff.
Update- Added so if you cast a spell from spellbook and got autocast on, you will cast the spell that you have set to autocast after the cooldown is over and have runes to cast it.
- Smoke and Shadow magic spells have a different graphic to differentiate between each other.
- Smoke spells now have a 1:6 chance to burn your target (Only npcs for now!) if you hit more than 0.
- Burn keep ticking damage once every 2.4 second 5 times. Rush deal 1 damage, burst 2, blitz 3 and barrage 4.
- Dragons, King black dragon, demons, Nechrayel, Ungadulu and monster in the fire cavern is immune to this effect!
- Genie random event that occur during combat now wait till you stop attacking to show up.
- Ranged and Melee combat style now hit a 1, 1-maxhit in damage aka minimum 1 damage if the hit lands. This is to make it feel good that you landed a hit. (Magic unchanged as it is 0-maxHit and no accuracy check)
Fixes- Autocast no longer stops your combat.
- Magic on player or npcs from spellbook now only cast once. (Note that this is without autocast on!)
- Magic during duel issues have been fixed.
- Fixed once again the smithing issue from previous update. (Obs!)
- The cow is gone...For now
- Fixed an issue where the first player that logged in to quickly had some character related issues.
- Neosback fixed some backend stuff with networking to help with the server issues.
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1 Reply | 152,842 Views
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