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View Full Version : suggestion's for 3.0


brandon401
07-01-2019, 11:43 AM
A couple new monsters would be wicked.
As a higher level player im running out of things to kill and items to gain. barrows or a variant with a boss would be wicked. maybe some revs with different drops ? im up for anything at this point . even run it off a point system like in pest control perhaps and get pieces as part of a lottery system ?? helms one category. plates the next. weapons and so forth


something else to look into is making range and magic a little more available to new players . killing ice queen for bloods or trying to get high enough rc is a mission . lets get the normal spell book active atleast and runes somewhat available .

having low level rng gear and magic gear in the shop would help with the eco for sure .
"adding say iron arrows and green d hide gives players the option to train but if they want to compete for drops they have to grind for gear"
unless you have a whip your screwed for getting any drops if another player is their. so good luck for lower level players.

brandon401
07-01-2019, 07:21 PM
add a magic bow as a drop that is very rare or extremely . add magic gear for pures. range gear for pures. make things more accessible to players to some degree. always a big attraction. low lvl amulets should be added with charges to teleport places. adding fury would save eco if this would be done . no gear for ring slot now that chicken is gone