Pro Noob
07-20-2019, 07:23 AM
Should we make it so you can cancel tasks? This will cost (slayer lvl + 1) * 5k coins.
If above pass, should we make it so you do not get the same task as previous?
Should we make it so smithing takes 4 ticks (2.4 sec) per item creation? This will be the same as smelting.
Should we make the superheat spell? This spell will require 1 nature rune to cast and give 500 magic xp aswell as the smithing xp you would get from smelting.
Should we make it so the high alch spell takes 2 nature runes and give 1200 magic experience? Regardless of outcome we'll lower the experience to 600 from 650.
Should we add ring of forgine effect? This will make 140 iron ores to bars 100% of the time.
Should we make the chapel door in seers and gate where Berserker spirits are openable?
Should we add a bank all option? This will bank all your items from your inventory.
Should we add a hold down shift click to change from use item to drop item?
Should we make it so all monsters are left click to attack?
Should we add a monster that can drop a rune pouch for your runecrafting training? These will never break like in rs and be untradeable.
We'll add small 4 ess, medium 7 ess, Large 10, Gaint 13.
Should we change the experience you gain for runecrafting? The experience will be, 60 for nature rune, 85 for blood and 120 for cosmic. Note that these are per essence and not per time you click on altar!
Should we make it so that you got a chance to runecraft extra runes depending on your level regardless of altar? This will be (RunecraftingLevel + 1) / 2 % chance. This will proc every essence you attempt to craft.
Pick the options you want. Each require 50% or more to pass of the total people that have voted.
If above pass, should we make it so you do not get the same task as previous?
Should we make it so smithing takes 4 ticks (2.4 sec) per item creation? This will be the same as smelting.
Should we make the superheat spell? This spell will require 1 nature rune to cast and give 500 magic xp aswell as the smithing xp you would get from smelting.
Should we make it so the high alch spell takes 2 nature runes and give 1200 magic experience? Regardless of outcome we'll lower the experience to 600 from 650.
Should we add ring of forgine effect? This will make 140 iron ores to bars 100% of the time.
Should we make the chapel door in seers and gate where Berserker spirits are openable?
Should we add a bank all option? This will bank all your items from your inventory.
Should we add a hold down shift click to change from use item to drop item?
Should we make it so all monsters are left click to attack?
Should we add a monster that can drop a rune pouch for your runecrafting training? These will never break like in rs and be untradeable.
We'll add small 4 ess, medium 7 ess, Large 10, Gaint 13.
Should we change the experience you gain for runecrafting? The experience will be, 60 for nature rune, 85 for blood and 120 for cosmic. Note that these are per essence and not per time you click on altar!
Should we make it so that you got a chance to runecraft extra runes depending on your level regardless of altar? This will be (RunecraftingLevel + 1) / 2 % chance. This will proc every essence you attempt to craft.
Pick the options you want. Each require 50% or more to pass of the total people that have voted.