Pro Noob
07-08-2022, 10:10 AM
Here is a list of what I wish to add to the game.
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know you want this in your game.
1 vote per person!
The poll will last for one week.
Shall we rework combat? This would mean we are going to look into different npc do different combat style aswell as bosses having mechanics.
If combat rework pass, should we look over all drops to perhaps make them more fair? This could mean coins dropping less, but herblore supplies dropping more.
If combat rework pass, should we rework how range works? We would introduce range accuracy as a standalone stat and range strength to arrows and bows.
If combat rework pass, should we rework how magic works. We will have magic accuracy as a standalone stat but add magic damage % (we only got magic damage currently)
If combat rework pass, should we rework how melee works? We would combine all 3 melee accuracy into one stat melee accuracy. Melee strength will not be changed.
If combat rework pass, should we combine all 3 melee defensive stats into 1? This would mean we will have defence for melee, range and magic in the game. As we are only checking your stat defensive I figured this would be best course of action.
Should we introduce prayer? This would mean all prayers except the ones with saving items will work.
If we introduce prayer, should we make it so that all protection prayers are giving 50% reduce damage towards their corresponding protection? Protect from melee -> melee damage, Protect from missile -> range damage, Protect from magic -> magic damage.
If we introduce prayer should we make range prayer give both damage and accuracy?
If we introduce prayer should we make magic prayer give both damage and accuracy?
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know you want this in your game.
1 vote per person!
The poll will last for one week.
Shall we rework combat? This would mean we are going to look into different npc do different combat style aswell as bosses having mechanics.
If combat rework pass, should we look over all drops to perhaps make them more fair? This could mean coins dropping less, but herblore supplies dropping more.
If combat rework pass, should we rework how range works? We would introduce range accuracy as a standalone stat and range strength to arrows and bows.
If combat rework pass, should we rework how magic works. We will have magic accuracy as a standalone stat but add magic damage % (we only got magic damage currently)
If combat rework pass, should we rework how melee works? We would combine all 3 melee accuracy into one stat melee accuracy. Melee strength will not be changed.
If combat rework pass, should we combine all 3 melee defensive stats into 1? This would mean we will have defence for melee, range and magic in the game. As we are only checking your stat defensive I figured this would be best course of action.
Should we introduce prayer? This would mean all prayers except the ones with saving items will work.
If we introduce prayer, should we make it so that all protection prayers are giving 50% reduce damage towards their corresponding protection? Protect from melee -> melee damage, Protect from missile -> range damage, Protect from magic -> magic damage.
If we introduce prayer should we make range prayer give both damage and accuracy?
If we introduce prayer should we make magic prayer give both damage and accuracy?