Pro Noob
02-20-2024, 05:32 AM
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
Since you guys wanted the Kalphite queen, I feel as if there is something missing and that is some decent rare item and I figured why not offer the veracs armour.
Full veracs equipped will have an effect that a chance of 1:8 to occur to completely ignore armor (100% hit) and have a minimum damage of 50% on this hit. Stats on the verac flail will be less than a whip but stronger than a dragon battleaxe.
The Verac armor will be 70 defence while the weapon will be 70 attack.
Before you ask, yes the keris will still be dropped along with the dragon tools.
Should we add something that we like to call Kalphite king? This boss will be range only instead of melee only like the queen.
It will drop full Karil along with dragon tools aswell as the keris. Full Karil equipped will have a effect of 1:8 chance to ignore armor and be ignore armor (100% hit) and have a minimum damage of 50% on this hit.
Karil crossbow will use arrows like any other bow and have stats higher than crystal bow but lower than seercull.
The area will be in the Pollniveach well and cost 20 ship ticket (2 minimum and rest can be coins).
Like the Kalphite queen, up to 2 players can get loot like how jad is 5.
Should we add the Kraken boss? This boss will be magic only instead of range or melee like the Kalphites.
It will drop full Ahrim along with dragon tools. Full Ahrim equipped will have a effect of 1:8 chance to do a double hit and this hit will deal 30% to 60% of your maximum damage.
The area will be in the Canafis swamp and cost 20 ship ticket (2 minimum and rest can be coins).
Like the Kalphite bosses, up to 2 players can get loot like how jad is 5.
If above bosses pass, should they drop the barrows gear as described?
If above pass, should the barrows gear that they drop be degradeable? This will make it so each gear start out as 2.4k charges.
Each time you attack with the gear, they take a charge of all pieces!
To repair it will cost 300 coins per charge (lowered by 1.5 coins per smithing level + 1) so at 99 it will cost 150 coins.
If the two above questions pass, should we keep the effect they give aka the 1:8 chance effect?
If this question do not pass, we shall do a poll about new effects.
Should the Verac, Karil and Ahrim weapon be made into 2 handed? This means nothing in off-hand can be equipped!
If above fail, should we make it so they are still 2handed but allow the books from black demon to be equipped?
Should we make it so all above bosses have a requirement of 88 slayer to damage and unlock?
If above pass, should we make the Dagannoth Prime be 86 slayer to get as a task but keep the 90 slayer requirement?
If above do not pass, should the Dagannoth Prime be 86 slayer both to be damaged or get as a task?
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
Since you guys wanted the Kalphite queen, I feel as if there is something missing and that is some decent rare item and I figured why not offer the veracs armour.
Full veracs equipped will have an effect that a chance of 1:8 to occur to completely ignore armor (100% hit) and have a minimum damage of 50% on this hit. Stats on the verac flail will be less than a whip but stronger than a dragon battleaxe.
The Verac armor will be 70 defence while the weapon will be 70 attack.
Before you ask, yes the keris will still be dropped along with the dragon tools.
Should we add something that we like to call Kalphite king? This boss will be range only instead of melee only like the queen.
It will drop full Karil along with dragon tools aswell as the keris. Full Karil equipped will have a effect of 1:8 chance to ignore armor and be ignore armor (100% hit) and have a minimum damage of 50% on this hit.
Karil crossbow will use arrows like any other bow and have stats higher than crystal bow but lower than seercull.
The area will be in the Pollniveach well and cost 20 ship ticket (2 minimum and rest can be coins).
Like the Kalphite queen, up to 2 players can get loot like how jad is 5.
Should we add the Kraken boss? This boss will be magic only instead of range or melee like the Kalphites.
It will drop full Ahrim along with dragon tools. Full Ahrim equipped will have a effect of 1:8 chance to do a double hit and this hit will deal 30% to 60% of your maximum damage.
The area will be in the Canafis swamp and cost 20 ship ticket (2 minimum and rest can be coins).
Like the Kalphite bosses, up to 2 players can get loot like how jad is 5.
If above bosses pass, should they drop the barrows gear as described?
If above pass, should the barrows gear that they drop be degradeable? This will make it so each gear start out as 2.4k charges.
Each time you attack with the gear, they take a charge of all pieces!
To repair it will cost 300 coins per charge (lowered by 1.5 coins per smithing level + 1) so at 99 it will cost 150 coins.
If the two above questions pass, should we keep the effect they give aka the 1:8 chance effect?
If this question do not pass, we shall do a poll about new effects.
Should the Verac, Karil and Ahrim weapon be made into 2 handed? This means nothing in off-hand can be equipped!
If above fail, should we make it so they are still 2handed but allow the books from black demon to be equipped?
Should we make it so all above bosses have a requirement of 88 slayer to damage and unlock?
If above pass, should we make the Dagannoth Prime be 86 slayer to get as a task but keep the 90 slayer requirement?
If above do not pass, should the Dagannoth Prime be 86 slayer both to be damaged or get as a task?