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View Full Version : Content To Add #16


Pro Noob
04-22-2024, 06:02 PM
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.


Should we add poison effect? This effect will start at x damage and tick down every minute. Each time it reduce the next damage by 0.25 (after 4 minute = x - 1 damage etc until 0 damage)
- Effect will only refresh if the tier poison initial damage is higher or if 50% of the time have passed.
- 50% of the pass calculate as: (5 initiale dmg = refresh at 3 dmg, 6 is 3, 4 is 2 etc.. 1 damage initialize will never refresh!)
- Monsters to add: Scorpion (2), Lizard (1), Venenatis (8), Kalphite Queen(6), One of King Black Dragon's breaths (4), Bandit boss (3),
Locust Rider Melee + Ranged 2 (3), Locust Rider Melee + Ranged 1 (1), Kalphite Soldier (2), Kalphite Guardian(4),
Deadly Red Spider(2), Spider near Venenatis (4)
If above pass, should we add anti poison?
- level 8 herblore, 1 marrentill (unf) + 1 crushed unicorn horn.
- Will be able to buy from a store somewhere with a 10 in stock 3 doses.
- Cure poison and make you immune to poison for a minute
If above pass, should we add super anti poison?
- level 42 herblore, 1 avantoe (unf) + 1 crushed goat horn
- Cure poison and make you immune to poison for 3 minutes
If above pass, should we add antidote+?
- level 69 herblore, 1 yew root + 1 super anti poison
- Cure poison and make you immune to poison for 6 minutes
Should we add combat potion?
- level 32 herblore, 1 attack(4) + strength(4) + defence(4) + 1 grounded goat horn.
- 50 experience per potion
Should we add a burn effect?
- x damage and tick every 4 ticks (2.4 sec) 5 times.
- Effect do not refresh or stack.
- Antifire potion will make you immune (This effect count like a dragon fire!)
If above pass should smoke spells have a 1,2,3,4 (rush,burst,blitz,barrage) burn damage 100% chance to occur?
If above pass should we make shadow spells have a double burn damage compare to smoke spells with 100% chance to occur?
If above do not pass should we instead do a % increase based on (magic level + 1) which at 99 would be: 2,4,6,8 or at 49 would be: 1,3,4,6 with a 50% chance to occur.
Should Scarab mage have a 50% chance to burn target for 2 damage per 4 tick 5 times?
Should we add a obtion to duel where you can not get the effect from ancient spells? (blood heal, smoke and shadow burn effect)
If above do not pass, should we just have it disable the burn effect for duel?
Should king black dragon drop a visage instead of a dragonfire shield?


If all herblore poll questions pass it will look like this:

- Level 1 Guam, level 3 attack potion
- Level 6 Marrentill, level 9 anti poison potion
- Level 12 Tarromin, level 16 strength potion
- Level 20 Ranarr, level 22 defence potion
- Level 32 combat potion
- Level 20 Ranarr, level 38 prayer potion
- Level 30 Avantoe, level 42 super anti poison potion
- Level 40 Irit, level 48 super attack potion
- Level 50 Kwuarm, level 54 super strength potion
- Level 59 Snapdragon, level 60 super restore potion
- Level 65 Cadantine, level 65 super defence potion
- Level 70 Dwarf weed, level 74 ranging potion
- Level 75 Torstol, level 79 antifire potion
- Level 88 super combat potion
- Level 93 overload potion