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Update 8:23:2019
Aug 21, 2019 - 3:38 PM - by Pro Noob
Added leech's to the essence mining area.
- These drop rune pouches
- You can only own one pouch of each small, medium large, giant size
- Can hold maximum of 4, 7, 10, 13 rune esence
- Their level requirement to use is on the skill menu
- They also drop bones, coins and rune essence noted

Added a genie lamp.
- this can be obtain from the random event, it is 1:5 chance of this to occur
- If you got full inventory it will drop the coins or lamp
- Rub it to gain experience in a skill of your choice, 1337 * your skill level

  • Fixed a issue with skipping slayer tasks.
  • Fixed a issue with a spice stall being infront of cosmic altar.
  • Fixed gate and it's guards at legends guild entrance.
  • Fixed so that the fur stall works as intended instead of the silk stall.
5 Replies | 126 Views
Update 8:12:2019
Aug 12, 2019 - 3:52 PM - by Pro Noob
Sorry for late update but this is a brief list:
  • Runecrafting have had it's experience increased.
  • Added so you can get extra runes depending on your runecrafting level.
  • Item on magic now have their own seperated timer instead of actions.
  • Added the superheat spell.
  • Added left click on anvil. It will check for your highest tier bar in the inventory.
  • Make 10 now makes all your items while smithing or crafting.
  • Added a kc message for a drop.
  • Alching is now 600 experience per cast.
  • Added a bank all feature.
  • Added slayer reset.
  • Changed crafting requirement on all dhide gear. Some are lower others are higher. Check the skill menu.
  • Crafting now give the same experience regardless of what you make out of the hide. Each hide give different experience.
    This is due to them require 1 hide per craft.
  • Due to popularity the crystal key act like the key dungeon in Yanille.

  • Fixed so that it now takes you back to the magic spell book after each magic on item click regardless if you can do the action or not.
  • Fixed so all magic on item have a 3 tick delay between action.
  • Fixed the formula for dragonfire shield to be as it was intended to be.
  • Fixed a packet issue with moving items.
  • Fixed so you can't get the same task twice in a row.
  • Fixed so smithing items have the same speed regardless of what you are making.
  • Fixed alching and price values on dragonhide items.
  • Fixed player look to be 13 values instead of 18, as these 18 could cause some issues with your apperance.
  • Corrected a spelling mistake with the ring of wealth trigger.
  • Fixed so you can now use the gold craft option on the furnace.
  • Nerfed Decorative and skeletal's bonuses.
  • Fixed bonus to the spined gloves.
  • Balanced the abyssal whip and decorative sword bonuses.
  • Seercull and Crystal bow have had their attack speed swapped.
  • Fixed some bosses not counting towards your total killcount.
  • Fixed an issue with decline a trade in second window.

Fixed a issue with ::loot.
Due to abuse with ::loot over the issue, this command is for staff only (moderators and above).
4 Replies | 463 Views
Content To Add #4
Jul 20, 2019 - 7:23 AM - by Pro Noob
  • Should we make it so you can cancel tasks? This will cost (slayer lvl + 1) * 5k coins.
  • If above pass, should we make it so you do not get the same task as previous?
  • Should we make it so smithing takes 4 ticks (2.4 sec) per item creation? This will be the same as smelting.
  • Should we make the superheat spell? This spell will require 1 nature rune to cast and give 500 magic xp aswell as the smithing xp you would get from smelting.
  • Should we make it so the high alch spell takes 2 nature runes and give 1200 magic experience? Regardless of outcome we'll lower the experience to 600 from 650.
  • Should we add ring of forgine effect? This will make 140 iron ores to bars 100% of the time.
  • Should we make the chapel door in seers and gate where Berserker spirits are openable?
  • Should we add a bank all option? This will bank all your items from your inventory.
  • Should we add a hold down shift click to change from use item to drop item?
  • Should we make it so all monsters are left click to attack?
  • Should we add a monster that can drop a rune pouch for your runecrafting training? These will never break like in rs and be untradeable.
    We'll add small 4 ess, medium 7 ess, Large 10, Gaint 13.
  • Should we change the experience you gain for runecrafting? The experience will be, 60 for nature rune, 85 for blood and 120 for cosmic. Note that these are per essence and not per time you click on altar!
  • Should we make it so that you got a chance to runecraft extra runes depending on your level regardless of altar? This will be (RunecraftingLevel + 1) / 2 % chance. This will proc every essence you attempt to craft.
Pick the options you want. Each require 50% or more to pass of the total people that have voted.
6 Replies | 400 Views
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