View Single Post
Old 07-18-2019   #2
Pro Noob
Developer
 
Join Date: Jun 2019
Posts: 263
Default

The right click would require some client work. Not sure if we should make it hold down shift to activate or if every single mob is first click attack. This would not apply to pickpocket npc's.

Should it be like Heroes guild where you click on the door and it open just for you? Or should we make it stay open when you open the door?

Are you suggesting we lower the respawn rate or are you suggesting to add more monster of set type? Or is it something else, cause if so please explain?

The gate was suppose to be for a quest, but if people want a way to open it I am sure we can arrenge it.

Most mobs have unrewarding drop table due to how Dodian drop works, the more drops we add the more favorable the system will give you. That mention, I do think giving herbs and second ingredience drops to mobs will be neat. This however is not a easy task to balance so if you got suggestion like alchables or ideas to make something more worth let us know.
Also a side note, Abyssal demons are 85 slayer.

Smithing interface is cache based, so there is not much we can do about it server sided.
Aka for this to work, we'll need to update the interface (Smithing, crafting, etc..), this makes it so you need to dl a new cache.
Should the smithing speed be depending on the bars used or just a general speed?
Superheat would be nice, should it cost 2 nature to cast?

Last edited by Pro Noob; 07-18-2019 at 05:47 PM.
Pro Noob is offline   Reply With Quote