Thread: Pay to Play?
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Old 04-29-2019   #10
Nozemi
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Originally Posted by Jabast View Post
I'm starting to understand the idea a bit better, and maybe am looking a bit more positive towards it. But how is the server going to raise funds for advertisement and stuff alike? Just simple donating for cosmetics or ...? Whats the idea on that? Or have we raised some decent amount at this point in time?
There will still be premium membership, could consider selling untradeable cosmetical items, and a pure donation system.

I've played with the thought of implementing a donation system, where we put up lists of features, and what we estimate the costs of implementing it to be. Then the community donate for the feature they desire the most, or all of them. So once features receive enough donations towards the milestone, it'll be implemented. Doesn't necessarily mean that the milestone needs to be met before it can be implemented.

With this kind of involvement with real money, I will try to make a system that is as open as possible with how much money we pull, and what we spend it on. However who pays what will never be revealed, but amounts paid per transaction; maybe.

Either way; I will probably try to make a system that shows all our expenses, so anyone can see what we spend money on, and at least the number that shows how much money we received by each category; premium, pure donations and potentially this system.
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