Thread: [Server] Magic/runes suggestion
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Old 07-22-2022   #2
Jabast
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Join Date: Jan 2018
Location: Belgium
Posts: 99
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Quote:
Originally Posted by Bryan View Post
Hi,

I've noticed it is not possible to train defence with magic. It would be great to get this added!

Also, there is only 2 monsters that drop blood runes. 1st one is ice queen, which is a boss.. 2nd one is Abberant spectres, which is a slayer monster.
There is only 1 monster that drops nature runes which, again, is a boss.. The abyssal guardian.
And there is no monster at all that drops cosmic runes.

My suggestion:
  1. Let Ice queen drop cosmics and remove bloods drom her drops. Cosmics should be quite rare, but not a runecrafting only thing.
  2. Add blood rune drops to multiple slayer monsters and at least 1 or 2 non slayer monsters.

    I would suggest for blood runes:
    • Slayer monsters:
    • Pyrefiends (3-5) <- Common
    • Death spawns (5-7) <- Common
    • Lesser demons (7-10) <- Less common
    • TzHaar-Ket (10-15) <- Less common
    • Head Mourner (50) <- Rare
    • Non slayer monsters:
    • Infernal mage (10-15) <- Common
    • Red dragon (7-12) <- Less common
    • Fire giant (5-10) <- Common

    And for nature runes:
    • Monk of zamorak (3-5) <- Common
    • Battle mage (3-5) <- Common
    • Jelly (5-7) <- Less common
    • Abyssal guardian (20-30) <- Less common

I think this would balance getting runes for magic a bit more.
Let me know what you think!
Ice queen used to drop alot of bloods, but got nerfed. Don't necessarily support the blood rune drops, as not having them promotes runecrafting a bit more. Perhaps instead of dropping runes, it is an idea to implement essence drops instead.
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