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Old 02-16-2019   #2
KwQ
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Join Date: Feb 2018
Posts: 5
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Quote:
Originally Posted by Nozemi View Post
So I'm thinking about joining the team, bringing my own ideas and actually making them happen. However, it would need to be something that the community actually want to see, otherwise I'm not going to bother.

I have two problems with Dodian, mainly that is. The end game content kind of sucks, always has (maybe always will). The bossing is kind of useless, because the same people always keeps afk-ing the bosses, so no one else can kill them.

(Potential) Boss Solution:
So this is in no way a new idea, it has been brought up before. We could have a system where you'd have to defeat guards or finish some kind of mini-quest before you proceed to kill the boss. Upon each kill, you're teleported away, either to the entrance or to home. By doing this, we'd not be able to run around and kill every boss all the time, because we simply wouldn't have the time.
This would be a pretty cool idea. I'm all for change as long as it's improving the game, and not just change for the sake of change.

Quote:
Originally Posted by Nozemi View Post
Secondly, we could add a new kind of drop system, for certain (or all) bosses. Where each player participating in the kill would have a chance at getting a drop.
I agree with this also. It prevents people potentially gate-keeping new players from better gear. This works more like a lottery system once there are more people too. 5 people attacking Dad would give people with less gear a much higher chance to get the drop.

Quote:
Originally Posted by Nozemi View Post
There could also be co-op bosses, which would require multiple players to kill them. Which certainly should give each player a chance at a reward.
Group stuff is always great. Duo-Slayer on XIV was the most fun I've ever had on a Dodian-style server.

Quote:
Originally Posted by Nozemi View Post
A (Potential) Late Game Improvement:
So what do we do once we reach our desired 99s? Nothing! There's nothing left to be doing, other than grinding for that bank. Why would we do that? Because we're bored, but after a while, even that is more boring than looking into a wall.

So what if we introduced prestige for skills, where you'd get X bonus and/or benefit, depending on the skill? Which of course would come along with a highscore system that supports this kind of thing.
I'm in favor for a prestige system like this, but it's not gonna keep everyone around longer. It might work for some people, but some people don't care about the grind.


I'd like to see these ideas implemented, but finding someone to do it who is dedicated, willing, and has the skills for it is going to be a challenge.
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