Thread: [Server] Prestige
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Old 04-17-2019   #3
a retard
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Join Date: Jan 2018
Posts: 63
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Good point! I wasn't sure if itemizing it would be required from a coding POV. Are there character stats that can be altered to facilitate bonuses to all skills? For some high tier skills, alternate bonuses could be offered. Big example that comes to mind is Herblore, which as far as a power boost could only really come in the form of more powerful pots. But, what if some skills came with a chance to not expend materials. Like, say you've prestiged and now the prestige 1 ring comes with 100% chance to smelt iron, prestige 2 comes with 1 lower coal per ore, prestige 3 2 lower coal etc. For herb, you might see something like 20% chance to not expend an ingredient while processing pots. Rc is easy, bonus runes. Cooking doesn't benefit a whole lot from lower burn chance but makes grinding 99 a second time more palatable. Fishing, faster catch. Same for WC, mining. FM is useless anyways so perhaps colored lanterns can be awarded as a carriable item which would actually probably be the most sought after aspect of prestige. Carrying blue for prestige 1, red for 2, etc. Thiev, increased rewards.

Agility and slayer are tough since we don't use run here and crit chance is chill and all but meh. Maybe slayer gives a 1/10 chance (per prestige) for an extra drop roll overall, meaning at 10th prestige u get double drops. That could be another thing that sets it off.

Edit: this idea would highly promote longevity and offset the 'seasonal' ideology we've seen in the past few years.
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