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Old 03-05-2023   #1
Pro Noob
Developer
 
Join Date: Jun 2019
Posts: 253
Default Combat balance + fixes

I have seen a rapidly access to mages lately. This is both happy and sad for that our other combat styles seems to be lacklusting.
This is promenant vs bosses and although I do no not like to change bosses to compensate, I see no other way around right now.

This means that bosses now block 15 - every 10 defence 1%. This means if a npc have 150 defence, they block 15 - 30% of your magic damage. This % can go up to a maximum of 40% (which means no more than 40% of your damage can be block, but a minimum of 15% of your damage is being blocked)

Other fixes:
  • Black mask no longer require defence level to be equipped
  • Fixed an issue with calculations for maxHit with black mask so it now works properly vs your task.
  • Whip has been buffed to be 100 str bonus and 95 attack bonus while we working on some other weapons.
  • Jungle demon, black demon, ice queen and abyssal guardian do their magic attack less frequently.
  • Black demon and jungle demon now hit less with their magic attack.
  • You can now use a enchanted gem on a monster and see some of their stats like maxHit etc.

Last edited by Pro Noob; 03-05-2023 at 12:05 PM.
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