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-   -   Dungeon & Slayer skill expansion - Sept. 2019 (https://dodian.net/showthread.php?t=394)

Cache 09-11-2019 01:35 PM

Dungeon & Slayer skill expansion - Sept. 2019
 
Today I want to test out the waters and see how the majority of the players feel about some changes, as well as some new content!

Some things you should consider:

You can vote on more than one option.

Some choices rely on similar updates to be passed and may cause one to win majority vote but not be implemented to the server due to the main idea receiving a losing vote.

Quote:

Remove 'Mummies' from Vannaka slayer tasks
This would make mummies tasks only obtainable through Mazchna.

Quote:

Add 3rd tier slayer master 'Duradel' for Boss tasks only
Duradael will be a slayer master that only hands out boss tasks.

Quote:

Lower cost of 'reset-task' to 100k, 250k, and 500k respectively
The cost to reset slayer tasks will be changed to 100k for Mazchna, 250k for Vannaka, and lastly 500k for Duradel.

Quote:

Allow Key dungeon bosses to assigned with boss tasks
If those comes to pass, players will be able to be assigned key dungeon bosses whilst on a boss task given by Duradel.

Quote:

Allow all slayer monsters in Ikov dungeon (Mithril drag / Barb spirit dungeon) to be attacked without task
This would allow all of the monsters in Ikov dungeon to be attacked even if you do not currently have a task containing them. This would only be for the monsters in Ikov dungeon only.

Quote:

Change Green & Blue dragons to Mazchna task
A task to slay these dragons can currently only be given by Vannaka so this would instead make them only obtainble through Mazchna.

Quote:

Add Red & Black dragons also to Mazchna task
This would make all dragons tasks only given by the low-tier master Mazchna.
Quote:

Add Gargoyles, Bloodveld, and Aberrant Specter slayer monsters throughout Ikov dungeon
These monsters will be new tasks given by mid-tier master Vanakka.

Quote:

Add 'berserker necklace' effect +20% dmg increase along with -10% def bonus
This update would make the berserker necklace a coveted piece of enchanted jewelry indeed. This rare work of art can grant a +20% increase to a player's damage dealt yet forfeiting over -10% of the user's defence.

Quote:

Change req. to wield all hatchet/pickaxes equal to WC/Mining level
Instead, wielding an axe or pickaxe would require the following:
Bronze - level 1 woocutting/mining
Iron - level 1 woocutting/mining
Steel - level 6 woocutting/mining
Mithril - level 21 woocutting/mining
Adamant - level 31 woocutting/mining
Rune - level 41 woocutting/mining

In addition ALL axes and pickaxes will have stats similar to bronze, making them a useless in the battlefield.

Quote:

Give Spunky a burger
Do NOT vote for this because he doesn't deserve it. :devil:


Feel free to express your thoughts and ideas about this week's poll below.

Brandon 09-11-2019 01:40 PM

Whaaaaaaaaaaaaaat :o

Spunky 09-11-2019 02:19 PM

Yall I really want this burger look out for a real one. It was long ago that Ivan promised me this burger. He's been dangling it over my head for years now. I grow weak. Tired. Hungry... Help..

N0t 09-11-2019 02:50 PM

nice suggestions

Cache 09-13-2019 11:17 PM

Let's hear what everyone has to say!

Shaduck 09-14-2019 10:53 AM

For the key dungeon bosses to be added, make it so you have to own the key.

Example: I can't be assigned Black knight titan unless the game knows i have an orange key.

That way if someone doesn't have the orange key yet they won't have to pay every time the BLT or Yellow key boss is assigned.

Cache 09-14-2019 11:57 AM

Quote:

Originally Posted by Shaduck (Post 1645)
For the key dungeon bosses to be added, make it so you have to own the key.

Example: I can't be assigned Black knight titan unless the game knows i have an orange key.

That way if someone doesn't have the orange key yet they won't have to pay every time the BLT or Yellow key boss is assigned.

A well thought out idea, this will definitely be taken into consideration.

Pro Noob 09-14-2019 12:54 PM

Quote:

Originally Posted by Shaduck (Post 1645)
For the key dungeon bosses to be added, make it so you have to own the key.

Example: I can't be assigned Black knight titan unless the game knows i have an orange key.

That way if someone doesn't have the orange key yet they won't have to pay every time the BLT or Yellow key boss is assigned.

This was the plan, same way you do not get mummy tasks unless you got a orange key.

Gizmo 09-14-2019 05:15 PM

I demand a shareholder's portion of Spunky's burger since I voted yes

zyzzima 09-15-2019 02:07 AM

to me, everthing sounds amazing and I support all of them, EXCEPT for the dragons tasks.
even though dragons aren't very hard to kill, but their bones are important even for "high tier players". having them as a high tier task is really nice, and i was very pleased doing all the green and blue dragons tasks from Vannaka.

Miami 09-15-2019 11:19 AM

Updates? has the client been fixed? if it hasn't then who are the updates for?
Fix the DAMN client and implement a voting system so we can get new players!!!

ps i love you

Fabrice L 09-18-2019 12:47 AM

Quote:

Originally Posted by Miami (Post 1660)
Updates? has the client been fixed? if it hasn't then who are the updates for?
Fix the DAMN client and implement a voting system so we can get new players!!!

ps i love you

What's wrong with the client? If you're talking about disconnections, that's a serversided issue

Pro Noob 09-18-2019 01:05 PM

Quote:

Originally Posted by Fabrice L (Post 1674)
What's wrong with the client? If you're talking about disconnections, that's a serversided issue

There is some issues loading the cache with the client. Unsure if outdated jre or it is just windows being windows.

Nozemi 09-18-2019 04:01 PM

Quote:

Originally Posted by Fabrice L (Post 1674)
What's wrong with the client? If you're talking about disconnections, that's a serversided issue

Java runs out of memory trying to load the cache :P Afaik only happens on 32-bit installations of Java. So in most (or all?) cases, it's solved by allocating 1GB of RAM to the client when launching it.

Zkiller 09-18-2019 04:38 PM

Quote:

Originally Posted by Nozemi (Post 1677)
Java runs out of memory trying to load the cache :P Afaik only happens on 32-bit installations of Java. So in most (or all?) cases, it's solved by allocating 1GB of RAM to the client when launching it.

The good people of this game could fix the leak <3

Nozemi 09-18-2019 05:36 PM

Quote:

Originally Posted by Zkiller (Post 1678)
The good people of this game could fix the leak <3

Code is open source, so anyone can give it a go. Just no one that cares to spend the time :P

Zkiller 09-18-2019 06:59 PM

Quote:

Originally Posted by Nozemi (Post 1679)
Code is open source, so anyone can give it a go. Just no one that cares to spend the time :P

How about I paypal you to fix it, then send me to so I can play without restricting the resolution on my surface pro <3.


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