2nd Orange Key Drop
Have 3 people looking to get the orange key, pretty hard to do that with how long it takes to spawn. The good side of it is encouraging players to do other activities, but still, can't help but feel this does more harm than good for the population.
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What do you suggest?
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That's one of few things in Dodian that actually works.
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The idea is that who ever does the most damage gets the drop. If dodian had hundreds of ppl playing, they'd all attack the boss and the lucky/strongest player would do the most damage and get the drop. With the low population, people are nice to eachother and it creates a feeling of "who's turn is it to kill" or "I was here first", when really people should be competing against eachother to get the drop if there's multiple people trying at the same time. It's not about being fair, it's about playing the game. Nice guys finish last lol
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I didn't realize that the drop was given to player who dealt the most damage, when I posted this I assumed it was whoever hit first. |
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I would not say having another spawn will help to solve whatever you propose. Cause then there will be two bosses of the same drop table being camped. The only way it can really be solve if we allow people to have a chance at the key whenever they deal atleast 20 or 25% of the damage. However this would take away a achievement some player's have done |
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Also two npc's dropping the first key is a old dodian design and have been since release, just like the other bosses only has 1 source to drop it. Another way we could fix it is rarely it drop from monsters within the part of where the key goes. Like fire giants have a really rare chance of dropping the orange key, mummy the yellow key. But the fact still remains some people who had camped the boss previously might not like this due to it showcase a achievement they did. It is not a bad suggestion, if we went out of our way with it we would first need to poll it. I would like to hear more ideas about this topic, as I have mention some. |
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Edit: On second thought, maybe just leave it as is. It's motivating me to train. :P |
The point is to be difficult for these things, if its made any easier, its a slap to the people who had to bust ass to get there goal, and half the fun of this server is the feeling that you had to work rly hard to get everything that you have. I'm not down for making things easier, but I would like to see some added bosses so jungle demon and Daggonoth Prime aren't the end all. It'd be nice to have Jad back so ppl can get fire capes again (but seeing as the animation is broken, idk who'd want one, I don't care to anymore lol). I think Its a bit silly turning boss drops into a rare/unobtainable item. It's not the new players fault that they didn't start earlier and the people who did now have a rare that used to be a standard boss drop for a little while
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