Pro Noob |
02-04-2023 04:54 PM |
Content To Add #8
Here is a list of what I wish to add to the game.
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
- Should we add a new area (Inferno cave) with the following monsters, TzHaar-Xil, TzHaar-Mej, Tok-Xil, Yt-MejKot and a boss.
To enter this cave you need to pay a ship ticket everytime or a one time fee of 20 tickets.
- If above do not pass, should we still go ahead and add the cave with the monster, but with coins as payment instead. It will cost 50k coins per entry, with a one time fee of 1.5 million coins.
- Should we add jad inside this new Inferno cave? You will access him through a cave entrance inside the Inferno cave.
Jad will be scaled to be taken by 5 people. Jad will drop the following items:
- 1 - 2 Ogre bones (Best prayer xp)
- The famous fire cape
- Blessing that do various thing depening on which type. These are equip below the shield slot. (It's own slot)
It can be all from giving some neglect damage to accuracy bonuses to various attack styles or damage.
- Dragon arrow tips
- Uncut onyx
- If above do pass, should we add it so you can get up to 5 loot from jad? This means if you have done a % damage you get that procent chance to retrive a loot of jad for participating in the damage.
- If above pass should we make it that you need to do above 5% of the damage to be able to retrieve this extra loot?
- Should we make a shortcut to the Inferno cave entrace that requires 75 agility? This will be from crossing the stepping stones in the water.
- If question 1 pass, should we make these mobs be able to drop dragon arrow tips? These will be different quantity depending on the difficulty of the mob.
- If question 1 pass, should these mob have a chance (1:10) to burn you? This burn will tick every other (.2 sec per damage) and deal 2 - 6 damage for 10 ticks.
- If above pass, should we introduce a new potion, Antifire potion? This potion will prevent this damage from hurting you. This effect will last for a minute.
- Should we introduce a new potion, saradomin brew? This potion will heal you for 2 + 15% of your max health aswell as give you a 2 + 20% boost to defence level. However the drawback is, it drains your other combat stats by 2 + 10%.
- If above pass should we introduce a new potion, restore potion? This will restore some of your missing combat stats (Not prayer). Each sip restore 10 + 30% of the level.
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