Content To change #10
Here is a list of what I wish to change wit the game and require some feedback..
Note that you need to click on everything you want added and leave the rest blank! 1 vote per person! The poll will last for one week.
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20-40 mill to enter a cave with some low level monsters which are dead content sounds horrible. Even having to pay at all to get into the cave to begin with is honestly perplexing. You're basically paying for like 1 hour to get your Black Mask and you'll never set a foot in there again
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When I think of Cave horrors and black mask equivalent level gear on dodian I think of drops from Blk knight titan. I would say to perma unlock cave horror cave makes sense at 3 tickets as thats kind of like getting the 3 keys to get there.
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Thank you all for the feedback. I have a proposal to make about the feedback.
- Cave horror entrance lowered. - Permanent unlock is based on ship tickets value, 300k per ticket (120k store). * This means for cave horror it will be 10 ship tickets, where you will need atleast 1. This means to unlock you need 1 ship ticket and the rest 2.7 mill can be filled with either coins or ship tickets. - Permament unlock priorities ship tickets in your inventory over coins so keep that in mind. - Jad cave will be 20 ship tickets but minimum 3 where 5.1 mill can be unlocked with tickets or coins. This is best I can come up with based on feedback. Thank you :) |
I think its a definitely a step in the right direction, although I still think cave horrors may still be a bit expensive.
On that note, if this is planning to be implemented, can we discuss balancing GP? As it stands right now I think there is a very big disconnect in ways to obtain GP vs cost of services. AKA the ship ticket value and cancelling slayer tasks being very expensive. I suggest we either need to scale down each of these by a certain ratio or buff the amount of gold we get from mobs to bring it more in line with each other. |
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Next step is slayer monsters. |
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