Dodian Forums

Go Back   Dodian Forums > Site > News and Updates > Events & Polls

View Poll Results: Content to add?
Add poison effect? 6 85.71%
Add anti potion? 7 100.00%
Add super anti potion? 7 100.00%
Add antidote? 7 100.00%
Add combat potion? 6 85.71%
Add burn effect? 4 57.14%
Add burn effect to smoke spells? 4 57.14%
Add burn effect to shadow spells? 3 42.86%
Add burn effect to shadow spells with 100% chance? 3 42.86%
Add burn effect to shadow spells with % damage? 3 42.86%
Add Scarab mage burn chance? 3 42.86%
Add option in duel to disable ancient magic effect? 2 28.57%
Add option in duel to disable burn effect? 1 14.29%
Replace dragonfire shield with visage for King black dragon? 4 57.14%
Multiple Choice Poll. Voters: 7. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-22-2024   #1
Pro Noob
Developer
 
Join Date: Jun 2019
Posts: 263
Default Content To Add #16

Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
  • Should we add poison effect? This effect will start at x damage and tick down every minute. Each time it reduce the next damage by 0.25 (after 4 minute = x - 1 damage etc until 0 damage)
    - Effect will only refresh if the tier poison initial damage is higher or if 50% of the time have passed.
    - 50% of the pass calculate as: (5 initiale dmg = refresh at 3 dmg, 6 is 3, 4 is 2 etc.. 1 damage initialize will never refresh!)
    - Monsters to add: Scorpion (2), Lizard (1), Venenatis (8), Kalphite Queen(6), One of King Black Dragon's breaths (4), Bandit boss (3),
    Locust Rider Melee + Ranged 2 (3), Locust Rider Melee + Ranged 1 (1), Kalphite Soldier (2), Kalphite Guardian(4),
    Deadly Red Spider(2), Spider near Venenatis (4)
  • If above pass, should we add anti poison?
    - level 8 herblore, 1 marrentill (unf) + 1 crushed unicorn horn.
    - Will be able to buy from a store somewhere with a 10 in stock 3 doses.
    - Cure poison and make you immune to poison for a minute
  • If above pass, should we add super anti poison?
    - level 42 herblore, 1 avantoe (unf) + 1 crushed goat horn
    - Cure poison and make you immune to poison for 3 minutes
  • If above pass, should we add antidote+?
    - level 69 herblore, 1 yew root + 1 super anti poison
    - Cure poison and make you immune to poison for 6 minutes
  • Should we add combat potion?
    - level 32 herblore, 1 attack(4) + strength(4) + defence(4) + 1 grounded goat horn.
    - 50 experience per potion
  • Should we add a burn effect?
    - x damage and tick every 4 ticks (2.4 sec) 5 times.
    - Effect do not refresh or stack.
    - Antifire potion will make you immune (This effect count like a dragon fire!)
  • If above pass should smoke spells have a 1,2,3,4 (rush,burst,blitz,barrage) burn damage 100% chance to occur?
  • If above pass should we make shadow spells have a double burn damage compare to smoke spells with 100% chance to occur?
  • If above do not pass should we instead do a % increase based on (magic level + 1) which at 99 would be: 2,4,6,8 or at 49 would be: 1,3,4,6 with a 50% chance to occur.
  • Should Scarab mage have a 50% chance to burn target for 2 damage per 4 tick 5 times?
  • Should we add a obtion to duel where you can not get the effect from ancient spells? (blood heal, smoke and shadow burn effect)
  • If above do not pass, should we just have it disable the burn effect for duel?
  • Should king black dragon drop a visage instead of a dragonfire shield?

If all herblore poll questions pass it will look like this:
Spoiler for Herblore Skill:

- Level 1 Guam, level 3 attack potion
- Level 6 Marrentill, level 9 anti poison potion
- Level 12 Tarromin, level 16 strength potion
- Level 20 Ranarr, level 22 defence potion
- Level 32 combat potion
- Level 20 Ranarr, level 38 prayer potion
- Level 30 Avantoe, level 42 super anti poison potion
- Level 40 Irit, level 48 super attack potion
- Level 50 Kwuarm, level 54 super strength potion
- Level 59 Snapdragon, level 60 super restore potion
- Level 65 Cadantine, level 65 super defence potion
- Level 70 Dwarf weed, level 74 ranging potion
- Level 75 Torstol, level 79 antifire potion
- Level 88 super combat potion
- Level 93 overload potion

Last edited by Pro Noob; 04-22-2024 at 06:05 PM.
Pro Noob is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.