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Content to add?
Should Kalphite queen drop full verac armor? - 33.33%
3 Votes
Should we add Kalphite king? - 55.56%
5 Votes
Should we add The Kraken? - 44.44%
4 Votes
Should we add barrows gear as a drop? - 33.33%
3 Votes
Should barrows gear be degradeable? - 44.44%
4 Votes
Should the barrows gear effect be changed? - 44.44%
4 Votes
Barrows weapons be 2handed? - 33.33%
3 Votes
Should the barrows weapons allow the books only? - 11.11%
1 Vote
Kalphite and Kraken boss be 88 slayer? - 55.56%
5 Votes
Should Dagannoth Prime be 86 slayer task only? - 11.11%
1 Vote
Should Dagannoth Prime be 86 slayer regardless? - 55.56%
5 Votes
Total Votes: 9
You may not vote on this poll.
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Content To Add #13
Feb 20, 2024 - 5:32 AM - by Pro Noob
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
  1. Since you guys wanted the Kalphite queen, I feel as if there is something missing and that is some decent rare item and I figured why not offer the veracs armour.
    Full veracs equipped will have an effect that a chance of 1:8 to occur to completely ignore armor (100% hit) and have a minimum damage of 50% on this hit. Stats on the verac flail will be less than a whip but stronger than a dragon battleaxe.
    The Verac armor will be 70 defence while the weapon will be 70 attack.
    Before you ask, yes the keris will still be dropped along with the dragon tools.
  2. Should we add something that we like to call Kalphite king? This boss will be range only instead of melee only like the queen.
    It will drop full Karil along with dragon tools aswell as the keris. Full Karil equipped will have a effect of 1:8 chance to ignore armor and be ignore armor (100% hit) and have a minimum damage of 50% on this hit.
    Karil crossbow will use arrows like any other bow and have stats higher than crystal bow but lower than seercull.
    The area will be in the Pollniveach well and cost 20 ship ticket (2 minimum and rest can be coins).
    Like the Kalphite queen, up to 2 players can get loot like how jad is 5.
  3. Should we add the Kraken boss? This boss will be magic only instead of range or melee like the Kalphites.
    It will drop full Ahrim along with dragon tools. Full Ahrim equipped will have a effect of 1:8 chance to do a double hit and this hit will deal 30% to 60% of your maximum damage.
    The area will be in the Canafis swamp and cost 20 ship ticket (2 minimum and rest can be coins).
    Like the Kalphite bosses, up to 2 players can get loot like how jad is 5.
  4. If above bosses pass, should they drop the barrows gear as described?
  5. If above pass, should the barrows gear that they drop be degradeable? This will make it so each gear start out as 2.4k charges.
    Each time you attack with the gear, they take a charge of all pieces!
    To repair it will cost 300 coins per charge
... [Read More]
8 Replies | 533 Views
Fixes 19/2 - 2024
Feb 19, 2024 - 7:12 AM - by Pro Noob
  • Range and magic now got a distance check (Do note npc still can attack you)
  • Item on object now has a walkable task
  • Head mourner task cant be assign unless you are level 50 slayer along with 80 magic or 80 range or 80 combat
  • Head mourner does his special attack less often (1:6 instead of 1:5 chance)
  • Ice queen have had her stats nerfed to be easier to kill
  • Gold crafting have been fixed (need to download new cache by deleting the old one)
  • Fixed range projectile going from the character instead of to the side
  • Added a uptime timer that you can toggle between quest menu and server menu by clicking on the green icon
  • Duel interface no longer display dwarf remains on empty slots
  • You can use // in order to yell instead of needing to do /yell
0 Replies | 478 Views
Fixes 27/1 - 2024
Jan 27, 2024 - 11:24 AM - by Pro Noob
Today bring some fixes:
  • An issue with smithing causing the loop to constantly occur
  • Should no longer see dwarf remains in your equipment interface
  • Unarmed did not work properly in terms of animations
  • Rooftop no longer dissapear whenever you relog (See here)
  • Bridges no longer dissapear whenever you relog (See here)
  • Skill menu no longer show incorrect skill when open
  • Logout should now properly work as intended
  • Login should be working as intended with no longer getting your character stuck
0 Replies | 1,657 Views
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