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Ub3r Server Repository Maintenance Updates
May 01, 2022 - 2:55 AM - by Nozemi
I've decided to do some maintenance updates on the repository containing the source code for the game server & client that is hosted as we speak. This mostly revolves around other things than you'd notice in-game.

The repository can be found here: https://github.com/dodian-community/ub3r-monorepo

Documentation & Easier to use
I've started writing some documentation trying to explain how to set it up. Additionally, I've both dumped the necessary data from our database to get it running as well as making it as easy as possible to import it into a fresh database.

GitHub Issues
I've started adding some issues that I want to get done eventually. Sometimes, there might also be issues that are suitable for some of you to look at, when/if you want/choose to. This way we can pursue the community initiative to keep Dodian maintained and smooth.

Can you add new content or features? Sure, you can set the server up locally to add/update features or content, however, I can't promise we will be adding it to the live server. If you have something you hope to be added to the live server, please consult with the staff team first, and we'll do the necessary arrangements if we see fit to add said changes.

My Doings Past Couple Weeks
- Started working towards an easy-to-set-up package for the current server and website. Currently, I've kept the website (vBulletin) stuff private, because it's not complete enough to release yet. However, the ultimate plan is to make it trivial to launch Ub3r for yourself, either if you wanted to make your own Dodian remake, mess around locally or with friends, or develop on it.

- Added a constants class to the client, making it a lot easier to change the various values the client uses. Such as the game port and IP address/hostname.

- Merged Supertje's changes and deployed them to the live server. He did a few fixes, among other things fixed Ardougne roofs and Fire Cape animation. So thanks a lot to him for contributing his time and efforts, as he has... [Read More]
3 Replies | 843 Views
Trading Enabled & Progress Report
Apr 19, 2022 - 12:10 PM - by Nozemi
Hello Dodian Community!

This is going to be a very long announcement, so I've included a table of contents below, so you can more easily skip to the parts you are interested in.

I'm writing this thread to inform that the trading is once again enabled, and also to provide information on current status/progress.




Table of Contents
1. Trading & Trade Dupe
⠀⠀1.1. Database Backups & Dupe Monitoring
⠀⠀1.2. Dupers Will be Handled Accordingly!
⠀⠀1.3. Report Suspected Dupers
2. Staffing, Advertising & Dodian's Future
⠀⠀2.1. Staffing & Staff Team
⠀⠀2.2. Advertising & Voting
⠀⠀2.3. Dodian's Future
⠀⠀2.4. Donations Towards Hosting (& Development)
3. Development & Hosting
⠀⠀3.1. Ub3r Server - The Currently Hosted Server
⠀⠀3.2. Ub3r OSRS - The Replacement Server
⠀⠀3.3. New Website - vBulletin Replacement
4. My Personal Situation
... [Read More]
2 Replies | 913 Views
Had Some Fun!
Sep 25, 2021 - 10:48 AM - by Nozemi
Hello! I'm making this announcement to show-off what I've been doing the past couple weeks, on and off. It hasn't been a lot of progress, I'll admit that much! However, it has enabled me to learn new stuff that is very useful on the adventure of creating an OSRS server for Dodian.

Among what I've learned is to setup RuneLite for an OSRS server (which is super simple!), then I've learned quite a bit about rev upgrading from older RS revisions to newer, or other way around if you for whatever reason wanted to.

So with the new addition to OSRS RuneLite client, namely the 117HD-plugin. I wanted to both do a rev upgrade to OSRS #199 rev and test that plugin with the RuneLite on my OSRS project. I've done that.

Some media:


Also here is an example of how you can change the gameframe for the game.
9 Replies | 5,263 Views
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