Here is a list of what I wish to add to the game.
Note that you need to click on
everything you want added and leave the rest
blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know you want this in your game.
1 vote per
person!
The poll will last for
one week.
- Shall we rework combat? This would mean we are going to look into different npc do different combat style aswell as bosses having mechanics.
- If combat rework pass, should we look over all drops to perhaps make them more fair? This could mean coins dropping less, but herblore supplies dropping more.
- If combat rework pass, should we rework how range works? We would introduce range accuracy as a standalone stat and range strength to arrows and bows.
- If combat rework pass, should we rework how magic works. We will have magic accuracy as a standalone stat but add magic damage % (we only got magic damage currently)
- If combat rework pass, should we rework how melee works? We would combine all 3 melee accuracy into one stat melee accuracy. Melee strength will not be changed.
- If combat rework pass, should we combine all 3 melee defensive stats into 1? This would mean we will have defence for melee, range and magic in the game. As we are only checking your stat defensive I figured this would be best course of action.
- Should we introduce prayer? This would mean all prayers except the ones with saving items will work.
- If we introduce prayer, should we make it so that all protection prayers are giving 50% reduce damage towards their corresponding protection? Protect from melee -> melee damage, Protect from missile -> range damage, Protect from magic -> magic damage.
- If we introduce prayer should we make range prayer give both damage and accuracy?
- If we introduce prayer should we make magic prayer give both damage and accuracy?