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View Poll Results: Content to add?
Add combat skillcape perk 4 57.14%
Add production skillcape perk 5 71.43%
Add character development skillcape perk 4 57.14%
Add resource skillcape perk 4 57.14%
Add Max cape 4 57.14%
Add Quest point cape 3 42.86%
Random Max cape emote 4 57.14%
Max cape same emote as Quest point cape 2 28.57%
Multiple Choice Poll. Voters: 7. You may not vote on this poll

 
 
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Old 07-07-2023   #1
Pro Noob
Developer
 
Join Date: Jun 2019
Posts: 263
Default Content To Add #11

Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
  1. Shall we add the combat skillcape perks?
    Attack - 5% increased chance of crit strike occur.
    Strength - 5% increase critical damage.
    Defence - 5% increase chance to trigger the blocking damage proc.
    Ranged - 5% chance to save ammounition.
    Magic - 5% chance to save runes while casting spells.
    Hitpoints - You regen 2 health instead of 1 per minute. Food now heal 10% more.
  2. Shall we add the production skillcape perks?
    Smithing - 5% chance to not use bars or coal while smithing or smelting.
    Crafting - 5% chance not to consume the leather or gold bars + whatever gem you used.
    Fletching - 5% chance to not use up bow string or log.
    Runecrafting - Your cape can now store rune essence equal to all pouches.
    Cooking - 5% chance of food not being consumed (shall we make it so food never burn?)
    Firemaking - 5% chance of logs not being consumed.
  3. Shall we add the character development skillcape perks?
    Agility - 5% chance to get an extra agility ticket when you finish the course.
    Slayer - Skipping task price is halved and you have a 5% chance to get the same task.
    Thieving - Acts as a highwaymask, 5% chance to double pickpocket.
    Prayer - 5% chance to not use up bones when offering to altar
  4. Shall we add the resource skillcape perks?
    Woodcutting - 5% chance for double log
    Fishing - 5% chance for double fish
    Mining - 5% chance for double ore
    Herblore - Ability to use grimy herbs on vial of water to make unfinish potions. 5% chance to not consume the ingredience.
  5. Shall we add the Max cape? This cape will cost 13.37 million coins. You need to have all skills at 99 to equip it. This cape if above pass will have all the above perks added to it.
  6. Shall we add the Quest point cape? This cape will cost 13.37 million coins. This cape require you to have 50 million experience in all skills that is not combat or combat relative. This means slayer and anything that give combat level is opt out of this. The reason I wanted to do it like this is due to the game mode of being a level 3 skiller. This cape if above pass will have all the above perks added to it.
  7. Shall the emote of Max cape be a random skillcape emote (including quest point cape emote)?
  8. Shall the emote of the Max cape be the same as the quest point cape?

If none of the perks pass, please leave a post on what you suggest each category should be changed to so we can poll them in the future.
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