Today I bring some small changes aswell as a bunch of fixes. Thanks to Neosback for helping out with behind the scene networking and stuff.
Update- Added so if you cast a spell from spellbook and got autocast on, you will cast the spell that you have set to autocast after the cooldown is over and have runes to cast it.
- Smoke and Shadow magic spells have a different graphic to differentiate between each other.
- Smoke spells now have a 1:6 chance to burn your target (Only npcs for now!) if you hit more than 0.
- Burn keep ticking damage once every 2.4 second 5 times. Rush deal 1 damage, burst 2, blitz 3 and barrage 4.
- Dragons, King black dragon, demons, Nechrayel, Ungadulu and monster in the fire cavern is immune to this effect!
- Genie random event that occur during combat now wait till you stop attacking to show up.
- Ranged and Melee combat style now hit a 1, 1-maxhit in damage aka minimum 1 damage if the hit lands. This is to make it feel good that you landed a hit. (Magic unchanged as it is 0-maxHit and no accuracy check)
Fixes- Autocast no longer stops your combat.
- Magic on player or npcs from spellbook now only cast once. (Note that this is without autocast on!)
- Magic during duel issues have been fixed.
- Fixed once again the smithing issue from previous update. (Obs!)
- The cow is gone...For now
- Fixed an issue where the first player that logged in to quickly had some character related issues.
- Neosback fixed some backend stuff with networking to help with the server issues.