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View Poll Results: Pay to Play? (Please read thread before voting)
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Yes
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7 |
28.00% |
No
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18 |
72.00% |
04-29-2019
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#1
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Premium
Join Date: Apr 2019
Posts: 3
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This all hinges on just how much money the deposit ends up being. It's just like the deposit you give your landlord when you rent a home, to remind you there's something at stake in it if you mess the place up when you move out, they'll withhold the deposit and put it towards fixing up the mess you made. It's implimented in the real world, so I can understand why it seems to be a logical way to give players an incentive to behave.
The way I look at this is that if the deposit is small, more people can easily pay it and enjoy the server, but the stake will be small enough that a rulebreaker won't care if they lose it. On the flip-side, if it's too big, exponentially fewer people will be willing to pay it and the community suffers as a result. With premium being a monthly cost, it will serve much better as a deterrent to breaking rules because the money was effectively invested into those characters and would be lost if they got themselves banned.
I don't see deposits working on products that are not a necessity in people's lives as housing is, but I'm also by no means an expert in the financial field. I'd personally pay it as long as it's around the $5 area, but any more than that and I'd be thinking twice about whether it'd be worth the hassle. I have no desire to break any rules and gladly pay for premium in order to get the most out of my gameplay for the time that I can enjoy it.
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04-29-2019
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#2
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Guest
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Quote:
Originally Posted by Furball
This all hinges on just how much money the deposit ends up being. It's just like the deposit you give your landlord when you rent a home, to remind you there's something at stake in it if you mess the place up when you move out, they'll withhold the deposit and put it towards fixing up the mess you made. It's implimented in the real world, so I can understand why it seems to be a logical way to give players an incentive to behave.
The way I look at this is that if the deposit is small, more people can easily pay it and enjoy the server, but the stake will be small enough that a rulebreaker won't care if they lose it. On the flip-side, if it's too big, exponentially fewer people will be willing to pay it and the community suffers as a result. With premium being a monthly cost, it will serve much better as a deterrent to breaking rules because the money was effectively invested into those characters and would be lost if they got themselves banned.
I don't see deposits working on products that are not a necessity in people's lives as housing is, but I'm also by no means an expert in the financial field. I'd personally pay it as long as it's around the $5 area, but any more than that and I'd be thinking twice about whether it'd be worth the hassle. I have no desire to break any rules and gladly pay for premium in order to get the most out of my gameplay for the time that I can enjoy it.
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While brainstorming the idea, I was thinking $10 to continue playing after those 24 hours. Which isn't a lot, but then again, more than you'd care to lose simply to break some rules. At least you won't be making countless of new accounts to continue pouring money into the server.
Right now I feel like people don't care. As long as their progress isn't valuable, they can just create new accounts and continue fucking the rules. It's not too big of an issue right now, as most of the people are returning Dodian players that have been around for a long time. However, when we start taking in fresh players and playerbase actually grows, it would be a bigger issue.
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04-29-2019
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#3
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Registered Member
Join Date: Jan 2018
Posts: 63
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Quote:
Originally Posted by Nozemi
While brainstorming the idea, I was thinking $10 to continue playing after those 24 hours. Which isn't a lot, but then again, more than you'd care to lose simply to break some rules. At least you won't be making countless of new accounts to continue pouring money into the server.
Right now I feel like people don't care. As long as their progress isn't valuable, they can just create new accounts and continue fucking the rules. It's not too big of an issue right now, as most of the people are returning Dodian players that have been around for a long time. However, when we start taking in fresh players and playerbase actually grows, it would be a bigger issue.
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My response to this is mainly, what rules are you worried about being broken that this system would rectify?
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04-30-2019
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#4
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Guest
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Quote:
Originally Posted by a retard
My response to this is mainly, what rules are you worried about being broken that this system would rectify?
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It's meant to make sure that people don't make multiple accounts. I'm worried about scripts(/botting) mostly. But also being able to permanently ban someone without a way for them to come back, is convenient. Obviously they could pay to come back, but who's to say they won't be catched?
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04-30-2019
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#5
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Premium
Join Date: Apr 2019
Posts: 1
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MY vote is no. Simply for the fact of building a player base beyond what is already here.
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04-30-2019
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#6
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Guest
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Quote:
Originally Posted by legov
MY vote is no. Simply for the fact of building a player base beyond what is already here.
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This is an idea, the purpose of the vote is to see what people think about potentially having it.
Basically what you're saying is that you're fine with it, when we've started to build the playerbase. Which is my intention anyway. This idea won't be implemented before a later time.
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