Dodian Forums

Go Back   Dodian Forums > Site > News and Updates > Events & Polls

View Poll Results: Content to add?
Should we add the farming skill? 8 88.89%
Should we add the Allotment patch? 8 88.89%
Should we add the Flower patch? 8 88.89%
Should we add the Herb patch? 8 88.89%
Should we add the Bush patch? 8 88.89%
Should we add the Tree patch? 8 88.89%
Should we add the Fruit Tree patch? 8 88.89%
Should we add Protection items into the farming store? 7 77.78%
Should we add glass making? 8 88.89%
Should we make superheat able to make molten glass? 8 88.89%
Should we add elemental obelisks? 8 88.89%
Should we add a molten glass store? 8 88.89%
Should we add the anti fire potion? 8 88.89%
Should we add the super combat potion? 8 88.89%
Should we add the overload potion? 7 77.78%
Multiple Choice Poll. Voters: 9. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 03-12-2024   #1
Pro Noob
Developer
 
Join Date: Jun 2019
Posts: 263
Default Content To Add #14

Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
Also do note that Farming is just a concept, any balancing can be done to the Experience, item cost to protect or time it takes to grow!
  1. I would like to introduce a new skill, farming. The main concept of it will be plant seeds, wait till it grows, fix the plant if it get diseased during the growth. When it finished growing, harvest the crop or check health for a decent chunk of experience. You can also protect the crops from disease by paying items to a farmer.
    Spoiler for info:

    - No compost = 2 life along with 90% chance for disease and 12.5%(1:8) chance to save a life.
    - Compost = 4 life along with 50% chance for disease and 12.5%(1:8) chance to save a life
    - Super compost = 6 life along with 30% chance for disease and 12.5%(1:8) chance to save a life
    - Disease is also reduced by ((farming level - farming level required) / 1.5).
  2. Allotment patch will be in Catherby, Canifis and outside Legends guild.
    Spoiler for Allotment:

    Potato
    Level: 1
    - Time to grow: 8 minute per stage, 4 stages in total
    - 3 compost to protect
    - Harvest: potato that is food to eat for health restore
    Onion
    - Level: 9
    - Time to grow: 8 minute per stage, 4 stages in total
    - 1 potato sack (10 potatoes) to protect
    - Harvest: Onion that you turn into butter and can be used on potato for better food
    Tomato
    - Level: 16
    - Time to grow: 8 minute per stage, 4 stages in total
    - 1 onion sack (10 onions) to protect
    - Harvest: tomatoes
    Sweetcorn
    - Level: 25
    - Time to grow: 8 minute per stage, 6 stages in total
    - 2 basket of tomato to protect.
    - Harvest: Onion that you turn into butter and can be used on potato for better food
    Strawberry
    - Level: 31
    - Time to grow: 8 minute per stage, 6 stages in total
    - 12 sweetcorns to protect
    - Harvest: strawberry for pie? or protection
    Watermelon
    - Level: 47
    - Time to grow: 8 minute per stage, 6 stages in total
    - 3 basket of strawberries to protect
    - Harvest: watermelon that can be used for pie or super compost making
    Snape grass (cabbage)
    - Level: 59
    - Time to grow: 12 minute per stage, 4 stages in total
    - 15 watermelons to protect
    - Harvest: Snapegrass for herblore
  3. Flower patch will be in Catherby, Canifis and outside Legends guild.
    Spoiler for Flower:

    - Level: 3
    - Time to grow: 5 minute per stage, 4 stages.
    - 2 compost to protect
    - Harvest: 1 Marigold flower to use for protection
    Rosemary
    - Level: 12
    - Time to grow: 5 minute per stage, 4 stages.
    - 2 Marigold to protect
    - Harvest: 1 Rosemary flower to use for protection
    Nasturtium
    - Level: 18
    - Time to grow: 5 minute per stage, 4 stages.
    - 2 Rosemary to protect
    - Harvest: 1 Nasturtium flower to use for protection
    Woad
    - Level: 24
    - Time to grow: 5 minute per stage, 4 stages.
    - 2 Nasturtium to protect
    - Harvest: 1 Woad flower to use for protection
    Limpwurt
    - Level: 32
    - Time to grow: 5 minute per stage, 4 stages.
    - 2 Woad to protect
    - Harvest: 3 - 12 limpwurt depending on farming level (3 to 3+(farming level / 11))
  4. Herb patch will be in Catherby, Canifis and outside Legends guild.
    Spoiler for Herb:

    Guam
    - Level: 8
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy guam for cleaning
    Tarromin
    - Level: 19
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy tarromin for cleaning
    Ranarr
    - Level: 34
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy ranarr for cleaning
    Irit
    - Level: 44
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy irit for cleaning
    Kwuarm
    - Level: 56
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy kwuarm for cleaning
    Snapdragon
    - Level: 63
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy snapdragon for cleaning
    Cadantine
    - Level: 70
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy cadantine for cleaning
    Dwarf weed
    - Level: 79
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy dwarf weed for cleaning
    Torstol
    - Level: 85
    - Time to grow: 15 minute per stage, 4 stages.
    - Harvest: grimy torstol for cleaning
  5. Bush patch will be outside ardougne near the monastery. We might consider adding another one in seers or edgeville.
    Spoiler for Bush:

    Grape
    - Level: 22
    - Time to grow: 10 minute per stage, 6 stages.
    - 5 super compost to protect
    - Harvest: grapes to make wine
    Dwellberry
    - Level: 36
    - Time to grow: 9 minute per stage, 7 stages.
    - 8 grapes to protect
    - Harvest: Dwellberry
    Jangerberry
    - Level: 48
    - Time to grow: 8 minute per stage, 8 stages.
    - 8 dwellberries to protect
    - Harvest: jangerberries to combine with grapes along with 1 prayer point to make zamorak grapes. These can be made into wine of zamorak.
    Whiteberries
    - Level: 59
    - Time to grow: 8 minute per stage, 8 stages.
    - 8 jangerberries to protect
    - Harvest: whiteberries for second ingredience
    Redberry
    - Level: 68
    - Time to grow: 14 minute per stage, 5 stages.
    - 8 jangerberries and grapes to protect
    - Harvest: 1 red berry to make pie or 1:3 chance for a red spider egg.
  6. Tree patch will be in gnome stronghold and Taverly. We might consider open up varrock for another one.
    Spoiler for Tree:

    Acorn (oak)
    - Level: 15
    - Time to grow: 20 minutes per stage, 5 stages.
    - 1 basket of Tomatoes and 1 basket of Strawberries to protect.
    - Harvest: oak logs, stump turn into oak roots.
    Willow
    - Level: 30
    - Time to grow: 20 minutes per stage, 6 stages.
    - 3 oak roots.
    - Harvest: willow logs, stump turn into willow roots.
    Maple
    - Level: 45
    - Time to grow: 20 minutes per stage, 8 stages.
    - 3 willow roots.
    - Harvest: maple logs, stump turn into maple roots.
    Yew
    - Level: 60
    - Time to grow: 20 minutes per stage, 10 stages.
    - 3 maple roots.
    - Harvest: yew logs, stump turn into yew roots.
    Magic
    - Level: 75
    - Time to grow: 20 minutes per stage, 12 stages.
    - 3 yew roots.
    - Harvest: magic logs, stump turn into magic roots.
  7. Fruit Tree patch will be in gnome stronghold, Catherby and Brimhaven. We will not use the one outside Gnome village.
    Spoiler for Fruit Tree:

    Apple
    - Level: 27
    - Time to grow: 30 minutes per stage, 6 stages.
    - 9 sweetcorn to protect
    - Harvest: 6 apples.
    Banana
    - Level: 33
    - Time to grow: 30 minutes per stage, 6 stages.
    - 2 basket of apples to protect.
    - Harvest: 6 banana.
    Orange
    - Level: 39
    - Time to grow: 30 minutes per stage, 6 stages.
    - 2 basket of banana to protect.
    - Harvest: 6 orange.
    Curry
    - Level: 45
    - Time to grow: 30 minutes per stage, 6 stages.
    - 2 basket of orange to protect.
    - Harvest: 6 curry.
    Pineapple
    - Level: 51
    - Time to grow: 30 minutes per stage, 6 stages.
    - 10 curry to protect.
    - Harvest: 6 pineapple.
    Papaya
    - Level: 57
    - Time to grow: 30 minutes per stage, 6 stages.
    - 10 pineapple to protect.
    - Harvest: 6 papaya.
    Palm tree
    - Level: 63
    - Time to grow: 30 minutes per stage, 6 stages.
    - 10 papaya to protect.
    - Harvest: 6 coconut.
  8. The farming store will hold all tools and stuff to fill the harvest with such as baskets or sack. It will also sell regular compost and not super as you will need to make it yourself.
    However shall we make it so that in this store it also sell stuff you can protect your plants with? If so the price will be 10x the suggested market price.
  9. Shall we add another method to crafting which is glass crafting? Check the list what you can make out of the molten glass. How do you make it? By burning seaweed (1 click burn all) into soda ash
    and then use those along with 1 bucket of sand at a furnace and this will make you keep the bucket but replace soda ash with a molten glass.
    Spoiler for Molten Glass:

    lvl 1 vial
    lvl 18 empty cup
    lvl 32 empty fishbowl (use a chisel on it to make it wieldable, yield a small amount of craft xp)
    lvl 48 unpowered orb
  10. I would like to offer that the superheat spell if casted once have a 30% chance per used material to give an extra molten glass.
    This will make the yield 30% more effectively. You need the same ratio as 1:1 but it can be either soda ash or seaweed as component instead of just soda ash.
    The bucket of sand will be deleted instead of keeping a bucket.
  11. Should we add a store that sells glasssblowing pipe, 256 bucket of sand and 256 seaweed?
  12. Should we add the elemental obelisks? These will be obelisk spread out in the world (see info) and you cast the charge orb spell on these to turn them into an elemental orb.
    To do this it cost 3 cosmic runes per orb.
    Spoiler for info:

    Water obelisk - Near Catherby coast. Cost 3 cosmic and 1 unpowered orb. Level 55 magic and give 725 xp.
    Earth obelisk - Between the docks and the Brimhaven dungeon. Cost 3 cosmic and 1 unpowered orb. Level 60 magic and give 800 xp.
    Fire obelisk - Between edgeville and Dark Warriors Fortress (in the wild). Cost 3 cosmic and 1 unpowered orb. Level 65 magic and give 875 xp.
    Air obelisk - Between Nardah and Agility pyramid. Cost 3 cosmic and 1 unpowered orb. Level 70 magic and give 950 xp.
  13. Should we add the anti fire potion? This potion will protect against the flames of the fire for 5 minutes per dose.
    - 79 herblore, 1 willow root and 1 Torstol unfinish potion.
  14. Should we add the super combat potion? This potion will give the same effect as their super counter parts but save inventory space.
    - 88 herblore, Torstol or torstol unfinish potion on a super attack, defence and strength.
  15. Should we add the Overload potion? This potion will make it so you got max boost during 2 minutes per dose. Do note can only refresh it when there is < 20 seconds left.
    This will hurt you 10 damage upon drinking.
    - 93 herblore, 1 smashed coconot, 1 super combat potion and 1 ranging potion
Pro Noob is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.