You hit the nail on the head with the benefit of the more grindyness of exorth. We'll call that thr gameplay mechanics - higher drop requirement, more valuable currency, and rewarding skilling, which the team is doing with all the changes to the stock dodian content, while maintaining the core and feel of dodian (cities, key dungeon system, certain mobs, etc.) which all should effectovely balance out skilling and combat in dodian. In ub3r, you were incredibly disadvantaged if you were a skiller because their services simply werent needed. I know zman has already began spreading ot drops, and making monsters more challanging.
Theres still tons lf work to do, but things are slowly getting there.
Keeps posting all your thoughts.
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