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02-24-2019
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#1
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Registered Member
Join Date: Feb 2019
Posts: 23
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Future server updates
We are in 2019. Private servers now have so many features, so many customs, OSRS has been online for along time now.
What features would you guys like to see updated in the server?
New bosses? New items? What OSRS styled features could fit into the server?
List what you think, I'm sure the dev guys would love some community input! I will add all suggestions inside this thread, with your name tagged
Quote:
Originally Posted by Abyss
I would like to see a huge advancement on the skilling frontier; this would have a positive impact on PVM'ers as well.
Add a prayer altar in the magic guild at home in Yanille. As of now, if you compare prayer levels to the combat levels and stats of the highest players, you'll notice a trend that prayer is considerably lower. This is because most people camp bosses, which should have some kind of bone drop to compensate their level. It also makes it more worth it to camp dragons for bones, for more XP on the altar. Undoubtedly, everyone would use this content addition. It would boost the amount of skilling supplies in the game, it may help get some people away from bossing to collect bones for the altar. As of now, dragon bones are 720 XP. That's over 18,102 dragon bones for 99 prayer. On oldschool Runescape, a dragon bone on altar is 252 XP. Meaning Dodian's prayer xp rate is less than 3x, the rates are supposedly 15x if you follow combat. Raise the prayer XP of a bone, and add the altar and make it comparable to combat. This in my opinion, is the quickest addition with the largest impact.
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Quote:
Originally Posted by Abyss
Runecrafting is an absolute grind. Around 12,000 essence to get 75 runecrafting which will allow you to craft Cosmic Runes. Cosmic runes currently have no practical use and it seems very strange considering bloods and nature runes require a higher runecrafting level in runescape, and also do not compare even closely with the usefulness of bloods and nature runes. I think a great idea to fix this problem would be to change cosmic to 40 runecrafting and make a practical use for them such as enchanting jewelry in the future.
Here's the idea at hand, now with it being explained above:
Replace Cosmics with Death Runes, Death runes will require 75 Runecrafting, death runes will now allow you to cast Ibans spell with an Iban staff that could be dropped by a new slayer boss requiring 70+ slayer to have a random chance of being assigned the task. Ibans spell would allow you to hit hard with the spell or crumble the undead.. To cast these spells you would need deaths runes.. this would be the hardest hitting magic staff and spell in game; which would entice runecrafters to achieve and create a stronger market to the bossers who want to hit hard with magic. It would get the slayer players involved to retrieve the staff. All around would create engagement.
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Last edited by Dodian23; 02-24-2019 at 01:24 PM.
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02-24-2019
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#2
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Registered Member
Join Date: Feb 2019
Posts: 38
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I would like to see a huge advancement on the skilling frontier; this would have a positive impact on PVM'ers as well.
Add a prayer altar in the magic guild at home in Yanille. As of now, if you compare prayer levels to the combat levels and stats of the highest players, you'll notice a trend that prayer is considerably lower. This is because most people camp bosses, which should have some kind of bone drop to compensate their level. It also makes it more worth it to camp dragons for bones, for more XP on the altar. Undoubtedly, everyone would use this content addition. It would boost the amount of skilling supplies in the game, it may help get some people away from bossing to collect bones for the altar. As of now, dragon bones are 720 XP. That's over 18,102 dragon bones for 99 prayer. On oldschool Runescape, a dragon bone on altar is 252 XP. Meaning Dodian's prayer xp rate is less than 3x, the rates are supposedly 15x if you follow combat. Raise the prayer XP of a bone, and add the altar and make it comparable to combat. This in my opinion, is the quickest addition with the largest impact.
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02-24-2019
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#3
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Registered Member
Join Date: Feb 2019
Posts: 23
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Quote:
Originally Posted by Abyss
I would like to see a huge advancement on the skilling frontier; this would have a positive impact on PVM'ers as well.
Add a prayer altar in the magic guild at home in Yanille. As of now, if you compare prayer levels to the combat levels and stats of the highest players, you'll notice a trend that prayer is considerably lower. This is because most people camp bosses, which should have some kind of bone drop to compensate their level. It also makes it more worth it to camp dragons for bones, for more XP on the altar. Undoubtedly, everyone would use this content addition. It would boost the amount of skilling supplies in the game, it may help get some people away from bossing to collect bones for the altar. As of now, dragon bones are 720 XP. That's over 18,102 dragon bones for 99 prayer. On oldschool Runescape, a dragon bone on altar is 252 XP. Meaning Dodian's prayer xp rate is less than 3x, the rates are supposedly 15x if you follow combat. Raise the prayer XP of a bone, and add the altar and make it comparable to combat. This in my opinion, is the quickest addition with the largest impact.
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Wow man you really put some thought into this. I 100% agree with you as well. IMO we need a few more new bosses, new items, and spread out the "Whip + skele" best wep and suit. Make some options and skill ya know?
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02-24-2019
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#4
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Registered Member
Join Date: Feb 2019
Posts: 38
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Runecrafting is an absolute grind. Around 12,000 essence to get 75 runecrafting which will allow you to craft Cosmic Runes. Cosmic runes currently have no practical use and it seems very strange considering bloods and nature runes require a higher runecrafting level in runescape, and also do not compare even closely with the usefulness of bloods and nature runes. I think a great idea to fix this problem would be to change cosmic to 40 runecrafting and make a practical use for them such as enchanting jewelry in the future.
Here's the idea at hand, now with it being explained above:
Replace Cosmics with Death Runes, Death runes will require 75 Runecrafting, death runes will now allow you to cast Ibans spell with an Iban staff that could be dropped by a new slayer boss requiring 70+ slayer to have a random chance of being assigned the task. Ibans spell would allow you to hit hard with the spell or crumble the undead.. To cast these spells you would need deaths runes.. this would be the hardest hitting magic staff and spell in game; which would entice runecrafters to achieve and create a stronger market to the bossers who want to hit hard with magic. It would get the slayer players involved to retrieve the staff. All around would create engagement.
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02-24-2019
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#5
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Registered Member
Join Date: Feb 2019
Posts: 23
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Quote:
Originally Posted by Abyss
Runecrafting is an absolute grind. Around 12,000 essence to get 75 runecrafting which will allow you to craft Cosmic Runes. Cosmic runes currently have no practical use and it seems very strange considering bloods and nature runes require a higher runecrafting level in runescape, and also do not compare even closely with the usefulness of bloods and nature runes. I think a great idea to fix this problem would be to change cosmic to 40 runecrafting and make a practical use for them such as enchanting jewelry in the future.
Here's the idea at hand, now with it being explained above:
Replace Cosmics with Death Runes, Death runes will require 75 Runecrafting, death runes will now allow you to cast Ibans spell with an Iban staff that could be dropped by a new slayer boss requiring 70+ slayer to have a random chance of being assigned the task. Ibans spell would allow you to hit hard with the spell or crumble the undead.. To cast these spells you would need deaths runes.. this would be the hardest hitting magic staff and spell in game; which would entice runecrafters to achieve and create a stronger market to the bossers who want to hit hard with magic. It would get the slayer players involved to retrieve the staff. All around would create engagement.
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At this rate, the devs should look at every skill and rework them. Great ideas man, I updated the thread with your quotes Thanks so much
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03-20-2019
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#6
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New Member
Join Date: Feb 2019
Posts: 1
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I would rly love you guys, if u add oprtunity to make dragon full shield like in some last version of dodian when u must first get draconic visage and ultra rare item and then put it togthert wit d sq sheild.It was soo badassss when u have this extremly rare item, that when u have it all other duudes can just watch with open mouths.
Faithfully your trane,thanks for treads.
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03-21-2019
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#7
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New Member
Join Date: Mar 2019
Location: U.S.
Posts: 8
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1) CLUE SCROLLS: can be obtained through skilling or bossing. 3 tiers introducing new items such as god pages for god books, purple sweets, amulets-rings, paint weapon kits, trimmed armor-robes-d'hide, blessed d'hide. (very rare chance of 3rd age from hard clue?)
2) MINI GAMES: A. pest control rewards players with void knight armor, herb-seed packs and the ability to exchange points for various exp rewards including slayer
B. castle wars rewards players with gold and points to purchase various cosmetics, fighter's torso and mystery crates (mystery crates contain random resources such as herbs, seeds, minerals, fish etc.)
C. mage arena rewards players with runes and new magic items such as infinity robes, wands and mage's book. Rewards will be based off killing [x] amount of battle mages (imbued god capes?)
D. barrows rewards players with various barrows armor. This would also be a good way to introduce chaos, death and blood runes as a reward from PvM. Barrows would introduce new BIS items so this would be treated as one of the most difficult tasks on the server
3) WARRIOR'S GUILD: Obviously introducing defenders; dragon being the most rare. These would be new BIS items in terms of offensive combat making them very difficult to obtain. Requires level 75 combat to enter
4) SLAYER: A. slayer reward points would introduce a way for players to unlock new and extend existing slayer tasks. This would also introduce the slayer shop which could include items such as the slayer ring, slayer helmet, broad bolts-arrows, herb sacks and gem sacks
B. slayer bosses could be unlocked by players once reaching a certain slayer level and can only be killed while on task. Bosses should require 85+ slayer and have high rewards for those taking on the task. This would be a way to introduce more BIS items into the game such as onyx jewelry, combat rings, dark bow and more
Last edited by McTubbz; 03-21-2019 at 03:04 AM.
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03-21-2019
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#8
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New Member
Join Date: Mar 2019
Posts: 6
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We are exited to see all these great ideas people have and we want to assure you that once this "Dodianify" aspect is completed which time is coming to and end for all the updates to be pushed to have dodian to what it used to be 10 years ago we will be adding all the new content that makes our players enjoy the server even more than they used to. Thank you for being paitient while we conclude the final stages of the new server and we hope to see everyone liking the new updates and content to come!
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