Dodian Forums


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Most users ever online was 93, 04-05-2019 at 08:02 AM.
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Top Poster: Nozemi (94)
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» Useful Information
We're currently working on the new server that will replace the current one. There won't be a reset, just a large update.

If you want to follow the progress for the new server, you can click this link. If you want to peak the new server and what it looks like, you may download this client.
Pay to Play?
Apr 29, 2019 - 9:31 AM - by Nozemi
I think I have reached a conclusion to the below idea. The conclusion is that I implement this system, and let it sit and chill in the background while we focus on the truly important things. Then at some point in time when we've grown a decent bit, I can enable this. What then will happen, is that any account created after that point in time, will have 24 hours to try the server and then need to pay to continue.

There are still technicalities and details that needs to be figured out. I was thinking $10 as a deposit for the account. Rest of the technicalities will be figured out as I implement and test it.

The whole idea with this is to raise the quality of the community. People are hopefully more willing to follow rules if their money is at stake if they don't.

A few key thoughts I have:
- Don't scare off players before they've even given the server a try.
- Explain in very short words what this system is, so that people won't just see "Pay to play" and leave.
- Make it clear that it is a deposit and not a payment.

Would this change you no-voters into yes-voters?
________

I'm curious what people would think about a pay to play server. I know it sounds bad, but before you make up your mind, please read my proposal and reasons.

First of all; most (or hopefully all) of us hate cheaters. We also hate ban evading, for obvious reasons.

We could also use money to continue the development of the server. If we want to grow, we will absolutely need to throw some money at it.

So my proposal is that everyone gets say a 24 hour period (of actual in game time) that they may use whenever they please. During this trial period, they will have premium privileges, but won't be able to trade. Neither will they be showed on the highscores. They may pay before the period ends, if they decide they like the server.

We could treat this payment as a deposit that will be paid back if you chose to quit playing the server, unless you were banned. Which would also lock your account. To reactivate, you'd have to pay the deposit again.

Multiple website accounts will be against our rules. However, one account can have multiple characters in game. In the future, we'll also be restricting it to two clients per player.

A system like this, in my opinion, would be beneficial for everyone. The server would likely be cleaner, people would be more careful with the rules. In general I believe that such a thing might just improve on just about everything.

Let me know what you think! If you're voting no; please let me know why! If you have thoughts about this system, and how it could be better, please also let me know!
37 Replies | 1,236 Views
Playing With Custom Maps
Apr 26, 2019 - 4:20 PM - by Nozemi
So I was playing with the map editor. There is always a struggle to find suitable maps, and sometimes those maps are too far away, so we add all these teleports... Well, no more!

Continue reading if you're interested, and want to take part in shaping what we become!

So, my concept was that we create an island. This island will house all the basic needs. Yanille is of course one of them.

Large image; just made it a link instead.
https://cdn.discordapp.com/attachmen...07/unknown.png

The image above was something I threw together in Photoshop to show the concept.

If you log on to the beta server, and head to Ardougne (currently dragon cave teleport spell), you will see a large area of just grass. Just head west, and you'll find Rellekka.

Do you like the concept with keeping Yanille, moving Relleka closer, and making the locations on that island the main area of content?

I do know that this is very drastic for a Dodian remake. However, that's why I've chosen to keep Yanille (obviously), in Yanille, we will still keep red key dungeon as we know it. Other than that, most else is going to change (according to the thoughts I have).

Please let me know what you like or don't like in the replies! Time to brainstorm and get to the shaping of Dodian's future!
4 Replies | 261 Views
Road Towards Official Release
Apr 09, 2019 - 8:55 AM - by Nozemi
I've posted a couple not so organized announcements recently. However, I'm organizing our repositories and adding "issues" along with milestones. These lists are publicly available for everyone.

Beta Server Client Download - Join the testing of the new server! - If you want to, hit me up on Discord, and I might get on along with you and fix things on the fly while you test!

Road to Offical Release
First of all, we're finishing the Dodianifying of the new server, making sure it's working nicely (follow progress here). However, we need to improve on the all around QoL of the project.

I want to make a few changes to the website, as it is currently lacking a lot in terms of QoL.

Server To-Do:
- [Started] Item Bonuses
- [Started] NPC Stats (attack speeds, bonuses, max hits, combat, health etc)
- [Started] NPC Drops
- [Started] Server Core (make sure it's stable and functioning)
- [Completed] Slayer Plugin
- [Completed] Thieving Plugin
- [Not Started] Magic Plugin (combat related)
- [Not Started] Agility Plugin
- [Not Started] Fishing Plugin
- [Not Started] Cooking Plugin
- [Not Started] Firemaking Plugin
- [Not Started] Herblore Plugin
- [Completed] Mining Plugin
- [Not Started] Smithing Plugin
- [Completed] Woodcutting Plugin
- [Not Started] RuneCrafting Plugin
- [Not Started] Fletching Plugin
- [Not Started] Crafting Plugin
- [Completed] Red Key Dungeon Plugin
- [Completed] Orange Key Dungeon Plugin
- [Not Started] Legends Guild Plugin
- [Not Started] Lottery Plugin (a lottery system)
- [Not Started] Drop Party Plugin (utilize party room at Seers)
- [Completed] Shops - Will be replaced with something else soon after release.

Even though this list seems very long and like a lot of work, we've done most of the code already. It's just a matter of converting it to plugins, and adding the Dodian-configs (XP rates, rewards etc).

Website Plans:
- [Not Started] Buying premium from website, and auto-upgrade (currently not working, so is handled manually by Artur)
- [Not Started] Character management system
- [Not Started] Countdown functionality, so we can neatly show when something is happening on the website.
- [Not Started] Highscores - Accounts created after official launch (more details later)

______________________________

Behind the scene QoL:
We're going to start porting the content into plugins (as most content is already made working on the new server). This plugin system is beneficial because it allows us to make changes without restarting the server.

I've also added commands to reload things like NPC drops, spawns, item bonuses etc without restarting the server.

While this isn't very noticeable for you as a player, it will enable us to make hotfixes more frequently. As restarting the server is inconvenient, that involves relogging, which is no fun for anyone!

Useful Links:
Below are some links that will show the plans we have, that are official. I've started organizing it again, and will try to keep them up to date as we progress.

Main Server (Core):
https://gitlab.nozemi.me/dodian/game...ver/milestones

Plugins:
- Slayer milestones



Will keep this thread updated!
21 Replies | 1,260 Views
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