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Ship ticket change
Unlock with coins, 2m per ticket - 0%
0 Votes
Unlock with coins, 1m per ticket - 25.00%
1 Vote
Lower cave horror cave to 10 ticket - 75.00%
3 Votes
Make drops more common for ship ticket - 50.00%
2 Votes
Make cave horror cave 40 million to unlock - 0%
0 Votes
Make cave horror cave 20 million to unlock - 25.00%
1 Vote
Make cave horror cave 20 million and jad cave 40 million - 25.00%
1 Vote
Make entry 50k and permanent 20 million where ship ticket worth of 150k - 50.00%
2 Votes
Total Votes: 4
You may not vote on this poll.
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Content To change #7
Jul 08, 2022 - 10:10 AM - by Pro Noob
Here is a list of what I wish to add to the game.
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know you want this in your game.
1 vote per person!
The poll will last for one week.
  1. Shall we rework combat? This would mean we are going to look into different npc do different combat style aswell as bosses having mechanics.
  2. If combat rework pass, should we look over all drops to perhaps make them more fair? This could mean coins dropping less, but herblore supplies dropping more.
  3. If combat rework pass, should we rework how range works? We would introduce range accuracy as a standalone stat and range strength to arrows and bows.
  4. If combat rework pass, should we rework how magic works. We will have magic accuracy as a standalone stat but add magic damage % (we only got magic damage currently)
  5. If combat rework pass, should we rework how melee works? We would combine all 3 melee accuracy into one stat melee accuracy. Melee strength will not be changed.
  6. If combat rework pass, should we combine all 3 melee defensive stats into 1? This would mean we will have defence for melee, range and magic in the game. As we are only checking your stat defensive I figured this would be best course of action.
  7. Should we introduce prayer? This would mean all prayers except the ones with saving items will work.
  8. If we introduce prayer, should we make it so that all protection prayers are giving 50% reduce damage towards their corresponding protection? Protect from melee -> melee damage, Protect from missile -> range damage, Protect from magic -> magic damage.
  9. If we introduce prayer should we make range prayer give both damage and accuracy?
  10. If we introduce prayer should we make magic prayer give both damage and accuracy?
6 Replies | 1,902 Views
Content To Add #6
Jul 01, 2022 - 9:21 AM - by Pro Noob
Here is a list of what I wish to add to the game.
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to add to the game.
1 vote per person!
The poll will last for one week.
  1. Should we make it so each travel require 1 ticket each to unlock?
    We will eventually have all 5 able to unlock which is 5 ticket in total.
  2. If above do not pass, should we make it so it requires only 1 ticket to unlock all of the places?
  3. Requirement for this quest is 40 Crafting, 20 smithing, 15 herblore, Access to Brimhaven teleport.
    Reward will be 2k smithing experience, 4k crafting experience, 2k herblore experience.
    Quest will be easy - medium. Undecided as of now.
    Introduction: Pirates have been doing a bunch of shady stuff at the docks.
    It is up to you to figure out what that is. Perhaps a plague? Or maybe just an economic scheme?!
  4. Should we add the rock crab boss (120 - 150 combat)? It will have the following mechanics:
    Rage at < 35% health left. Rage increase dmg by 15% and reduce attack speed by 2 ticks.
    Harden - Blocks 50% of the dmg it takes. Reflect - Reflect 20% / 40% of the dmg it takes. Chance is 20% every attack for these.
    So in total 1:5 to trigger, 1:2 of the rock shell ability (Which is 1:10 for the specific one)
  5. Should we add the drop 'Shiny key' to the new Crab boss? With this key you will be able to use it to gain crystals from slayer (50 slayer minimum)
    or the red key (need to be in order so like if you own red key it will be orange, and you need to own atleast a red key).
    This key will be rarer than there correspond keys.
  6. If above do not pass, should we still add the 'Shiny key' but the effect only works on the dungeon key, red->orange->yellow.
    This key will still be as rare as above.
  7. Should we add a new dungeon with the following monsters, Jungle Horror, Cave Horror and Albino Bat. Only the Cave horror will drop
    the famous black mask, requires 10 defence to equip. This mask will help you with slayer task. To enter this dungeon you need to pay a ship ticket everytime or a
    one time fee of
... [Read More]
4 Replies | 1,625 Views
Fixes 28/6 - 2022
Jun 28, 2022 - 6:36 AM - by Pro Noob
  • Added more locations to ::players.
  • Fixed a unarmed speed issue.
  • Fixed unregistered users not having premium upon login.
  • Changed pickaxe + axe speed bonus on mithril and above.
  • Ghoul and jungle demon now have a better chance to get wine of zamorak over dwarf weed aswell as increase chance for both. Increase the amount of wine of zamorak jungle demon drop to 4-8. Tzhaar now has a better chance for wine of zamorak. Abyssal demons now drop 1-3 wine of zamorak with same rate as tzhaar.
  • Added short and longbow (u) to the range store for those who wanted these for cosmetic purpose.
  • Reverted some player processing which should fix the player going off your view point.
2 Replies | 2,046 Views
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