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Content To change #10 |
Mar 27, 2023 - 4:00 PM - by Pro Noob
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Here is a list of what I wish to change wit the game and require some feedback..
Note that you need to click on everything you want added and leave the rest blank!
1 vote per person!
The poll will last for one week.
- Make you able to unlock with coins, where atleast 2 of them are ship tickets. Each ticket will be worth 2 million, which is 36 million + 2 ship tickets.
- If above do not pass should we make you able to unlock with coins, where atleast 2 of them are ship tickets. Each ticket will be worth 1 million, which is 18 million + 2 ship tickets.
- If above do not pass, should we make it so you require 10 tickets to unlock the cavern to Cave horror? Do note that if we lower the amount of tickets, you will be refunded from the previous unlock.
- If neither pass, shall we instead make the drop rate overall from various sources? Currently it is bosses 1:256 to 1:155 and mobs 1:532 to 1:368 depening on accessability or difficulty to kill. Propose rate: bosses 1:210 to 1:112 and mobs 1:464 to 1:248.
- If none of above is passing, should we just make it so cave horrors require coins to unlock? This will be 40 million permanent but a ship ticket to enter.
- If above do not pass along side the others, shall we make it 20 million instead?
- If none of the above pass, shall the cave horror be 20 million and inferno cave be 40 million?
- If none at all pass, shall we make it 50k entry with 20 million permanent upgrade and have ship ticket be sold to a vendor for 150k?
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5 Replies | 1,166 Views
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Update 24/3 - 2023 |
Mar 24, 2023 - 9:50 AM - by Pro Noob
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Prayer - Thick skin, level 5 prayer, 5% increase defence.
- Burst of strength, level 5 prayer, 5% increase damage with melee.
- Clarity of thought, level 5 prayer, 5% increase accuracy with melee.
- Sharp eye, level 10 prayer, 5% increase range damage and 2.5% increase range accuracy.
- Mystic will, level 10 prayer, 5% increase magic damage.
- Rock skin, level 20 prayer, 10% increase defence.
- Superhuman strength, level 20 prayer, 10% increase damage with melee.
- Improved reflexes, level 20 prayer, 10% increase accuracy with melee.
- Hawk eye, level 25 prayer, 10% increase range damage and 5% increase range accuracy.
- Mystic lore, level 25 prayer, 10% increase magic damage.
- Steel skin, level 40 prayer, 15% increase defence.
- Ultimate strength, level 40 prayer, 15% increase damage with melee.
- Incredible reflexes, level 40 prayer, 15% increase accuracy with melee.
- Eagle eye, level 45 prayer, 15% increase range damage and 7.5% increase range accuracy.
- Mystic might, level 45 prayer, 15% increase magic damage.
- Protect from Magic, level 55 prayer, 50% reduce magic damage.
- Protect from Missiles, level 55 prayer, 50% reduce ranged damage.
- Protect from Melee, level 55 prayer, 50% reduce melee damage.
- Chivalry, level 70 prayer, 18% increase accuracy and melee damage along with defence.
- Piety, level 80 prayer, 22% increase accuracy and melee damage along with defence.
The 6 prayers that do not work, Retribution, Redemption, Smite, rapid heal + restore and protect item. If you find any use we can do with these, let us know.
Prayer has been added as a defensive item bonus.
Only item currently that give prayer bonus is the skillcape, which is 3 and amulet of fury which is 2. If you have any idea on items we can add prayer bonus to, let us know.
Herblore I have gone ahead and reduced the herblore experience gained overall.
Herbs and second ingredients have been added to various monsters and bosses.
Have a look inside our droplist or type ::droplist ingame, to find out more.
Added two new potions, prayer potion and super restore potion:
- Prayer potion restore 8 +... [Read More]
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7 Replies | 1,318 Views
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Combat balance + fixes |
Mar 05, 2023 - 10:44 AM - by Pro Noob
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I have seen a rapidly access to mages lately. This is both happy and sad for that our other combat styles seems to be lacklusting.
This is promenant vs bosses and although I do no not like to change bosses to compensate, I see no other way around right now.
This means that bosses now block 15 - every 10 defence 1%. This means if a npc have 150 defence, they block 15 - 30% of your magic damage. This % can go up to a maximum of 40% (which means no more than 40% of your damage can be block, but a minimum of 15% of your damage is being blocked)
Other fixes:- Black mask no longer require defence level to be equipped
- Fixed an issue with calculations for maxHit with black mask so it now works properly vs your task.
- Whip has been buffed to be 100 str bonus and 95 attack bonus while we working on some other weapons.
- Jungle demon, black demon, ice queen and abyssal guardian do their magic attack less frequently.
- Black demon and jungle demon now hit less with their magic attack.
- You can now use a enchanted gem on a monster and see some of their stats like maxHit etc.
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8 Replies | 1,811 Views
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