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Update 24/8 - 2024
Aug 24, 2024 - 3:47 PM - by Pro Noob
Today I bring some small changes aswell as a bunch of fixes. Thanks to Neosback for helping out with behind the scene networking and stuff.

Update
  • Added so if you cast a spell from spellbook and got autocast on, you will cast the spell that you have set to autocast after the cooldown is over and have runes to cast it.
  • Smoke and Shadow magic spells have a different graphic to differentiate between each other.
  • Smoke spells now have a 1:6 chance to burn your target (Only npcs for now!) if you hit more than 0.
    - Burn keep ticking damage once every 2.4 second 5 times. Rush deal 1 damage, burst 2, blitz 3 and barrage 4.
    - Dragons, King black dragon, demons, Nechrayel, Ungadulu and monster in the fire cavern is immune to this effect!
  • Genie random event that occur during combat now wait till you stop attacking to show up.
  • Ranged and Melee combat style now hit a 1, 1-maxhit in damage aka minimum 1 damage if the hit lands. This is to make it feel good that you landed a hit. (Magic unchanged as it is 0-maxHit and no accuracy check)

Fixes
  • Autocast no longer stops your combat.
  • Magic on player or npcs from spellbook now only cast once. (Note that this is without autocast on!)
  • Magic during duel issues have been fixed.
  • Fixed once again the smithing issue from previous update. (Obs!)
  • The cow is gone...For now
  • Fixed an issue where the first player that logged in to quickly had some character related issues.
  • Neosback fixed some backend stuff with networking to help with the server issues.
0 Replies | 32 Views
Server Crashes
May 12, 2024 - 11:55 PM - by Pro Noob
I am not sure if you know but the past two weeks we have had on and off with server crashes. This is not ideal and we on the staff team are sorry about the trouble it have caused. The crashes have been resolved but we are still on the look out incase of other issues.
As a compensation there is a mysterious cow in Yanille lurking around that might have something for you. He will not stay for long so hurry up

Another note is that this week plan on releasing the bosses will be delayed. The delay will be Late May or early June instead of late May.
This also means that the farming skill will be delayed until late June / Early July.

Other fixes:
- You can once again smith bars from mithril to runite on the anvil.
- Coins can not be sold to a store.
1 Reply | 87,250 Views
Content To Add #16
Apr 22, 2024 - 6:02 PM - by Pro Noob
Note that you need to click on everything you want added and leave the rest blank!
Please have a read through them before decide what you desire to vote for!
Any of the options need 50% passing for us to know that we can add it into the game.
1 vote per person!
The poll will last for one week.
  • Should we add poison effect? This effect will start at x damage and tick down every minute. Each time it reduce the next damage by 0.25 (after 4 minute = x - 1 damage etc until 0 damage)
    - Effect will only refresh if the tier poison initial damage is higher or if 50% of the time have passed.
    - 50% of the pass calculate as: (5 initiale dmg = refresh at 3 dmg, 6 is 3, 4 is 2 etc.. 1 damage initialize will never refresh!)
    - Monsters to add: Scorpion (2), Lizard (1), Venenatis (8), Kalphite Queen(6), One of King Black Dragon's breaths (4), Bandit boss (3),
    Locust Rider Melee + Ranged 2 (3), Locust Rider Melee + Ranged 1 (1), Kalphite Soldier (2), Kalphite Guardian(4),
    Deadly Red Spider(2), Spider near Venenatis (4)
  • If above pass, should we add anti poison?
    - level 8 herblore, 1 marrentill (unf) + 1 crushed unicorn horn.
    - Will be able to buy from a store somewhere with a 10 in stock 3 doses.
    - Cure poison and make you immune to poison for a minute
  • If above pass, should we add super anti poison?
    - level 42 herblore, 1 avantoe (unf) + 1 crushed goat horn
    - Cure poison and make you immune to poison for 3 minutes
  • If above pass, should we add antidote+?
    - level 69 herblore, 1 yew root + 1 super anti poison
    - Cure poison and make you immune to poison for 6 minutes
  • Should we add combat potion?
    - level 32 herblore, 1 attack(4) + strength(4) + defence(4) + 1 grounded goat horn.
    - 50 experience per potion
  • Should we add a burn effect?
    - x damage and tick every 4 ticks (2.4 sec) 5 times.
    - Effect do not refresh or stack.
    - Antifire potion will make you immune (This effect count like a dragon fire!)
  • If above pass should smoke spells have a 1,2,3,4 (rush,burst,blitz,barrage) burn damage 100% chance to occur?
  • If above pass should we make shadow spells have a double burn damage compare to smoke spells with 100% chance to occur?
  • If above do not pass should we instead do a % increase based on (magic level + 1)
... [Read More]
0 Replies | 97,130 Views
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