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Had Some Fun!
Sep 25, 2021 - 10:48 AM - by Nozemi
Hello! I'm making this announcement to show-off what I've been doing the past couple weeks, on and off. It hasn't been a lot of progress, I'll admit that much! However, it has enabled me to learn new stuff that is very useful on the adventure of creating an OSRS server for Dodian.

Among what I've learned is to setup RuneLite for an OSRS server (which is super simple!), then I've learned quite a bit about rev upgrading from older RS revisions to newer, or other way around if you for whatever reason wanted to.

So with the new addition to OSRS RuneLite client, namely the 117HD-plugin. I wanted to both do a rev upgrade to OSRS #199 rev and test that plugin with the RuneLite on my OSRS project. I've done that.

Some media:


Also here is an example of how you can change the gameframe for the game.
9 Replies | 2,361 Views
Yet Another Development Update!
Jul 18, 2021 - 11:03 AM - by Nozemi
Yet Another Development Update!
So I've been working hard on the new server the past 10 or so days.
It's closing to a point where people can actually log on and test/experience stuff.
Although we aren't all the way at a public alpha/beta yet.

-----------------------------------------------------------

Table of Content (for this wall of text!!)
- Development Status
---- How do I contribute?
---- Contribution Guidelines
---- My Personal Situation
- Dodian - Plans Ahead
---- What can you expect on launch?
---- What about staffing?
---- OSRS Content, RuneLite & Mobile?
---- No OSRS Content? What about new content?
- TL;DR
- Media

-----------------------------------------------------------

Development Status
Right now there is a development status on the front page, I update this whenever I cross things off the list.
Though there are a few other things I need and want to do along the way.

Without going too much into technical details, I'm quite sure (combat aside) I'm done with the hardest and most complicated core functionalities.
Though I expect there to be some bugs to iron out. These will be ironed out as we find them during alpha/beta.

How do I contribute?
We welcome any community contributions. However we need to enforce some guidelines,
and at the moment of writing this announcement, we don't have any. In the meantime, you may still contribute,
we'll just have to make the best out of it! To contribute it's expected that you already have basic Git knowledge.

What are contribution guidelines?
They are guidelines we need to have some structure in the contributions,
without these, it quickly becomes too big of a job to go over the contributions. Which means dead pull requests,
and we don't want that, by we I mean all of us

My Personal Situation
Not so dramatic as my last personal situation announcement, while that still applies.
This time though, what I wanted to let you know is that... [Read More]
18 Replies | 4,578 Views
Development Update!
Jul 12, 2021 - 8:45 AM - by Nozemi
Hello again! The past few days I've worked pretty much non-stop on the new server. I will cover information about what I've done so far, what's left to do before alpha/beta and what will happen after alpha/beta has gone public.

Useful Links
- Server Source Code on GitHub
- Community profile on GitHub

I've made the source code public, which means you can follow my progress by looking at commits, or you could contribute by submitting pull requests to the repository.

I believe what you care most about is how far launch of new server is. To give you an honest answer; I have no idea! However I'm working hard on getting things ready.

Previous announcement I mentioned I cleaned out a copy of OS-Scape, and that I had to find a replacement for a library called Quasar. I'm quite sure I've replaced it in a good way that will let us carry forward much quicker.

What have I done so far?
- Made a RSPS by copying code from OSS until I could log in and walk around.
- Implemented a command system.
- Implemented a task system (such as the ones we need to walk a player to an entity, then perform the interaction event when arriving).
- Started on storing of characters
- Implemented a button system so we can add logic to clicking buttons (such as spells, logout button etc).

What's left before a public alpha/beta?
- Integration with website, so authentication is done with website credentials (should be easy and quick to do)
- Finishing character storage (medium complicated, depends how flexible I want to make it)
- Implement NPC spawns system (should be simple enough) (Done)
- Implement NPC drops system (should be simple enough)
- Rip combat out of OSS like I did with the networking bit (can be a bit time consuming)
- Finish entity interaction (objects, npcs, items etc) (can be a bit time consuming).

After alpha/beta has gone public!
Then we continue adding the content that Dodian had, and tweak it until it's Dodian. At the same time we will be working to eliminate bugs (there are likely going to be bugs here and there).

Also I'm not going to make player trading or dueling... [Read More]
0 Replies | 1,382 Views
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